I think of tabletop roleplaying gaming with many hats. These include player, game manager, scenario design, worldsmith and game designer. All of these hats overlap and stack on top of each other precariously, but since each supports the other they are far more secure than they appear.Anyway, I have a tendency to create terms in my head to define things in a game that don't quite fall into the rather lofty language that some designers use. I'm not 'pure theorist' and I don't design games purely b... Read More