FLASHCHAT     INSTANT MESSENGER    
    BOOKMARK
    INVITE     HELP GUIDE      LANGUAGE:
BLOGS   WRITE NEW BLOG   EDIT BLOGS  
 

Tag: design

Viewing 1 - 5 out of 13 Blogs.
Page:  1 | 2 | 3 | Next >  Last >>

10
Jun/2008

RPG Thoughts: The bare minimum
When I start looking at a RPG, there are a few things I want to know. They are benchmarks to see if the game is going to be realistic enough to be enjoyable. This isn't to say that any of these are absolute dealbreakers, but the more of these they pass, the better I feel.Can you kill someone with one shot of a knife?
This is my first big test of a combat system. In most RPG's, knives or daggers are weapons of last resort. In real life, a pocket knife being drawn makes a fight go from simple b... Read More




04
Jun/2008

4th Edition D&D - Just the Beginning
by Peryton
Maybe I shouldn't say anything until I've seen the rule books, but I think after following a lot of news releases and reading the preview adventure, Keep on the Shadowfell, I have a pretty good idea what Wizards of the Coast is up to with this new edition of Dungeons and Dragons. I should preface this with the notice that I'm not an insider at WotC, nor do I know one personally. This article is all speculation.

WotC noticed a long time ago that video games were cutting more and more into... Read More




28
May/2008

LBSC: New Post.
Want to talk about game design? Come join us in the forum group, Light Brigade Social Club!

The latest topic? July is World Adventure Writing Month!

-Ben.... Read More




27
May/2008

WTF: Excerpts from the new DMG
So I follow a link to look at a chunk of text from the upcoming 4E DMG, and I'm greeted with this section on commerce:

"Even small villages give characters ready access to the gear they need to pursue their adventures. Provisions, tents and backpacks, and simple weapons are commonly available. Traveling merchants carry armor, military weapons, and more specialized gear. Most villages have inns that cater to travelers, where adventurers can get a hot meal and a bed, even if the quality lea... Read More




16
May/2008

But Why?

Although recently I've been using some commercial game systems (GURPS, Hero) I have a tendency to prefer to create my own game systems. This can be considered a bit weird or odd by some folks, and even put others off, since it means having to learn a new system to game with me.


The thing is, I've played a lot of systems, GMed and read a lot more. Generally I find that most game systems have in recent years been heavily design by committee, or are the work of one person a... Read More




Page:  1 | 2 | 3 | Next >  Last >>







NEWS / ANNOUNCEMENTS
7/13/08 CSS Designer Wanted

RPGBOMB is looking for a CSS expert. Interested parties please contact webmaster@rpgbomb.com


Copyright©2008 RPGBomb. All rights reserved.