As promised in my previous blog entry, this one deals with how I approach a campaign, design an adventure, and what my characteristic quirks are. We had our first session of our newest campaign this past Saturday (Recap to come later), so since I have campagin design fresh in my mind, let's jump in!
When I start planning a campaign (and we're talking D&D here), I usually ask myself three questions:
"What have I already done?"
"What do my players like?"
"How can I take th...
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