High Valor is one of the games I've spent the most time working on. Mostly because unlike some people I didn't get it "right" at first, I spent a lot of time trying to create a
frpg that did what I wanted, worked for the world I'd envisioned, and yet still kept things simple. I didn't get it write the first few times in writing it, testing it, and rewriting it. It isn't at all the same game I started working on years ago, and it is far better for it than if I'd kept hammering on the same me...
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