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Tag: gurps

Viewing 1 - 5 out of 6 Blogs.
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05
Aug/2008

Better Late Than Never: Reading GURPS Technomancer
Almost a year ago now, I bought two PDFs from Steve Jackson Games' e23 site: gurps Technomancer and GURPS Technomancer: Funny New Guys. The setting is one where the first nuclear test at Trinity, New Mexico, completed a ritual that brought about the resurgence of magic in the modern era. From then on, the world changes to adapt to and take advantage of both science and magic.... Read More




12
Jul/2008

Hellboy II
The family and I saw Hellboy II last night, and I really loved it.Now I've got the urge to start up a BPRD campaign, using FUDGE for rules and gurps Hellboy (and a bunch of my gurps sourcebooks) for source information. Then again, the movie had a very heavy Changeling feel to it...
... Read More




04
Jul/2008

All Thee Dysk's a Stage: Dress Rehearsal
Last night's playtest of the gurps Discworld adventure went well. We identified rough spots in the action, and I got some good feedback on how to refine the presentation and execution of the player characters. Now I know I need to give more time in the beginning to not just the city of Ankh-Morpork, as I did last night, but the set-up and the NPCs in that first scene. Also, it's perfectly okay not to have an ending in mind even for a pre-written scenario, as the players are going to come up with... Read More




02
Jul/2008

Idle RPG Mash-Up Thought
In gurps Cabal, magic is controlled by the thirty-six decans of the astrological zodiac. Each decan has its own sphere of influence and personality. You might have two or more decans of knowledge say, where one reveals hidden information and secrets, and another focuses on the destruction or creation of knowledge. The turning of the zodiac and its symbolic elements -- gold, an effigy of a ram, etc. -- affect the efficacy of each decans magic. If the house opposing the spell you want to cast is r... Read More




09
Jun/2008

Bar Fun
by Grond
I had a refreshing break from being the GM this past Saturday, a vacation I get once a month, and had the opportunity to play in a gurps campaign.  We've only been playing in this campaign for 3 months (so only 3 sessions) and it's been a tad slow, particularly in the story vs. tactics area.  This last session, however made up for that in spades.

I'm playing an alcoholic ex-NASCAR driver in a shadowrun-esque near future game, who really just enjoys having fun and partying. ... Read More



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