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Tag: rules

Viewing 1 - 5 out of 9 Blogs.
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11
Aug/2008

Food poisoning, real life and in game
On Thursday, I was poisoned.

For Real.

Not in game.

It was a TERRRIBLE experience, I was...

(spoiler: bad visuals.. skip this paragraph) Puking up streams of multicoloured viscural intestinal tract into the temple of the porcelin god. AND streaming full pelt from the nether realms, my body heated up so badly that I could have poached eggs in the sweat of my brow.

Summing it up.. I was too sick to gamesmaster, actually too sick to do anything for 3 days, but got... Read More




30
Jun/2008

Behind the GM's screen - Leviticus
Now, I'll be honest; I had to look this book up as it had been a long time since I read the Bible. But no sooner had I grabbed my children's version to look through it, I remembered then a general synopsis of it containing rules and lots of them too. I looked up the book in Wikipedia to make sure I hadn't forgotten anything of significance and lo and behold, there was the abstract statinq some of those rules. But I recall albeit possibly incorrectly, there were instructions, rules, on how... Read More




21
Jun/2008

Rick's Unofficial D&D 4e FAQ
by rene
To have the game go smoothly a Player and DM should have a decent grasp of the rules.  Here are some questions collected with answers. Updated 8-26-08   Unofficial D&D 4e FAQ
Q.) If something was 4[W] + STR Mod...and I had a d8 damaging longsword. Would I roll 4d8 + STR?
A.) Yes

Q.) An ability exploit for the fighter (Sure Strike) Str + 2 vs AC.
Does this mean its just d20 + STR mod + 2 OR do you get to add in the rest of your bonuses... Read More




10
Jun/2008

Question: 10, 100 or 1000 Damage
So, this discussion came up the other day,  While Mathmatical wise, theres very little difference between a 10HP character taking 6 points of damage, or a 1000 HP character taking 600HP damage, and sure.. having larger scope of numbers allows players to develop skills that add +5 damage here, +5 damage there, getting a +20 weapon, with a +12 poison damage per turn, it seems a little better that getting 1.2 Damage per turn  But do larger numbers bother or excite you?Would you rather hav... Read More




18
May/2008

About the rules
by Stealth
About the rules Occult Wars is a set of rules that allow you to fight battles of good versus evil. You can recreate many of your favourite horror characters portrayed in books, film and TV. Be they blade wielding day walkers, or Muffy slaying vampires with the aid of her crew. If you wish, you can even choose to fight on the side of darkness; have your own werewolf clan or vampire coven. Be a warlock or witch. You choose the legends and background to Occult Wars. If your vampires laugh at cr... Read More



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