Alright, I didn't think there would be much interest and I wasn't planning on shilling here just babbling about general things.
Since people asked:
I've produced Hearts & Souls
"Delve into the psychology of a super-heroes. Choose your heroes drive, use that drive with a powerful inner monologue to push against the odds and let it determine success and failure when the chips are down.
Make the dice answer to your character's desires. Step on up be a hero. Make a difference in the world."
I've also produced a setting "Tribes of Mother Night", for F20. It's currently unavailable while I slowly work on an improved version.
I've also done setting work for Cartoon Action Hour (Warriors of Iconia) produced for Spectrum Games.
In addition to that the martial arts special powers in Midway City (Spectrum Games), was primarily created by me, with adaptation to the updated system they used in the final draft.
Heavy Metal Magic was done for the 24 hour games project in 2004.
On top of that I produced some villains for U.S.E.R's Most Wanted, for the Godsend Agenda line.
What I'm working on, currently, is High Valor; a fantasy role-playing game. I want a simple system that the players choices for resolving the situation impact play. I'm working on the final pre-edited draft now.
In addition to that, I'm working on:
ACE (Action Card Engine), which is supposed to be a mecha* centric card driven system. I plan to use it in a single stand alone game, called Vast Frontiers with an Old West meets Sci Fi Mecha theme. I'll probably produce a multiple setting version for general use. (Less setting than the Vast Frontiers game, but more options--including magic, special powers, all centered around mecha)
*As in the giant robot usage of the word.
Empire of Night (E.O.N), is a space opera with zombies and vampires, where humanity foolishly gave up their fear of the dark and allowed themselves to be seduced by the propoganda of vampires. Rebels however strive to free humanity from self-made hell.
Creatures (play dragons, gryphons, and other creatures of the Mythic Land)
Among many others. As I said I'm slow. I just don't want to leave something out or leave something under developed in the long run.
Tags: Game Design