Last night was the second session of our Two-Fisted Tales of Adventure game and it was a riot. The players seemed really into it, with funny accents and character schtick all around.
At the end of our last session they had followed a mysterious German naval officer to a warehouse pier in the harbor district. So, we opened with the heroes sitting in the cab deciding what to do.
They decided that trying to enter through the front door was not a good idea and that they would try to look around the sides to find another way inside. Searching around the outside, they found a stack of crate that would put them in reach of a skylight window. Reggie, the airman, was the one chosen to check out the window while Steele (explorer/adventurer) stood lookout. While they did this, Kinsley (inventor), wandered down the pier to check the other end.
Long story short. Through the window they heard the German interacting with some New York thugs talking about payoff as well as a strange radio signal that they could not identify. Then they discovered a U-boat hidden under the pier, sporting a strange radio emitter. After trying to stop the Uboat with it's own deck gun and failing they had to flee.
One thing led to another and the city was overrun by an army of machine men rising fro mthe wreckage of the huge airship that had exploded earlier. There was a daring abduction of one of the machine men using a tow truck and when we finally left off they had manage to track down the source of the control signal.
Fade to black...
The game is fun. And though the plotline may not be the most original, it is definitely fun and as true to the genre as I can be. The action and adventure has been so infectious that for two sessions we have completely spaced rolling dice.
Tags: Pulp Rpg Role-playing