FLASHCHAT     INSTANT MESSENGER    
    BOOKMARK
    INVITE     HELP GUIDE      LANGUAGE:
BLOGS   WRITE NEW BLOG   EDIT BLOGS  
 
RSS

12
May/2008

4E Conversion of "The Keep on the Boarderlands"
by Wick

I am planning on converting “Keep on the Boarderlands” to 4E D&D. Here is my basic outline for my update. Yes I have changed a good bit and this is only a working outline. If you are interested in working with me please contact me. Let me know what you think!

 

Background

The pc's are a young group of friends from the Keep. The players will create there own backstories based on a brief history of the Keep that I will provide. They will not be allowed to be related to any of the major NPC's but will be able to be from families with some prominence.

Brief History of the Keep

The Keep was build about 150 years ago as a small outpost to provide some additional security for the city state of (insert whatever fits...). Over the years the Keep has gained much independence, but still has continued trade their parent state. Most of the inhabitance have lived their entire lives within the high walls of the keep as the pc's have.

There have always been raids on the Keep but nothing that their standing guard has been too troubled by. However, the raids have been dramatically increasing over the last year and are beginning to worry the leadership. There have been rumors of the areas monstrous hominoids gathering in a ravine about a days journey to the northeast.

The Keep will serve as the base of operations and the pc's. I am going to add a community around the Keep by adding an additional outer wall and increase the size of the motte to accommodate the larger community. Other than that change the Keep should remain the same.

The Region

The original module has 4 additional encounter areas, Mound of the Lizard Men, Spiders' Lair, Bandit Camp, and The Mad Hermit besides the Caves of Chaos. I plan to take each one of these and expand them into individual one session 4 hr. adventures with independent plot hooks.

1. Mound of the Lizard Men

“The streams and pools of the fens* are the home of a tribe of exceptionally evil Lizard men” (Gygax 12) These Lizard men will be updated to have a community of them living in that area. The plot hook will be determined based on the new version of Lizard men.

2. Spider's Lair

I think the original module was inspired by a similar seen in The Hobbit by J.R.R. Tolkien. However, I am going to modify the seen so that it will not be quite so reminiscent of the for mentioned book. Not sure at this point exactly how I plan on modifying it yet. But I am leaning toward a small cult devoted to the spiders. I know that sounds a bit Loth'is but it will not be when I get finished with it, unless I drop this into the FR's.


3. Bandit Camp

I plan on tyeing the bandits to the Shrine of Evil Chaos (Caves of Chaos K). The bandits will actually be freelancers that periodically kidnap folks from the keep and sell them to the Evil Priest for sacrificing and turning them into his undead minions.

4. The Mad Hermit

The Mad Hermit will be changed to a kind of orical.

The Caves of Chaos

The Caves will go through a dramatic rewrite. They will be the base of operations for the evil power that is trying to take over the region.

The Evil Powers

There will be two primary powers first will be the Evil Priest, the theological power behind the military power. There will also be a military power that officially holds the power over the all the minions. However, he is beholden to the priest.

Unknown Cave

Not yet developed...

 

Works Cited

Gygax, Gary. Dungeon Module B2 “Keep on the Borderlands Lake Geneva, WI: TSR Games, 1980.


Tags: D&D 4E Conversions

Bookmark:



Viewing 1 - 6 out of 6 Comments

05/14/2008 16:44:02


laby67 wrote:
it sounds a really interesting project. Count me in if You want

Go to the wiki and sign-up... 



05/14/2008 16:27:19
it sounds a really interesting project. Count me in if You want


05/14/2008 12:26:26


socom242 wrote:
I'll be keeping an eye on this blog. Although I'm not planning on doing anything with D&D4E, I'm a big fan of the KotB module. It was my first module and introduction to D&D and I have fond memories.

Incidentally, have you taken a look at the "Return to the Keep on the Borderlands" module? Here's a link in case ur interested

http://paizo.com/store/downloads/wizardsOfTheCoast/aDAndD2/adventures/v5748btpy7mgd& source=search

Good luck with ur conversion!

 

We have a wike for our conversion... http://kotb.wikispaces.com/ Take a look. 



05/14/2008 11:30:34
I'll be keeping an eye on this blog. Although I'm not planning on doing anything with D&D4E, I'm a big fan of the KotB module. It was my first module and introduction to D&D and I have fond memories.

Incidentally, have you taken a look at the "Return to the Keep on the Borderlands" module? Here's a link in case ur interested

http://paizo.com/store/downloads/wizardsOfTheCoast/aDAndD2/adventures/v5748btpy7mgd& source=search

Good luck with ur conversion!


05/12/2008 15:50:23


KillerDM wrote:
That sounds like a great idea.

You willing to help?



05/12/2008 15:24:24
That sounds like a great idea.



Posted On: 06/03/2008 11:46:42
Posted On: 05/16/2008 23:31:06
Posted On: 05/12/2008 12:31:59
Posted On: 05/07/2008 20:57:59
Posted On: 05/05/2008 20:47:05



NEWS / ANNOUNCEMENTS
8/11/08 New Feature: Press Releases

RPGbomb is pleased to announce our new Press Releases section. Check it out!

Staff


8/07/08 The forum is now updated

The forum is now updated. Post at will!

Thanks, Staff


8/04/08 The New Look.

Some of you may notice that you still have the old look. This is most likely because you are set to login automatically and your cookies are from the old look. Just log off and log back in and you should be fine.

Staff


8/03/08 The forum logoff issue has been solved.

The forum logoff issue has been solved. The necessary changes have been made and tested. If you notice any problems please contact: webmaster@rpgbomb.com

Staff



Copyright©2008 RPGBomb. All rights reserved.