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26
May/2008

Partizan show game report
by Stealth
Well, Partizan was good fun.  We were not selling stuff just there to demo the game. 
 
We ran two games.  The first had two lads that played last year, and a newbie to the rules.  The second game was with 3 young boys of around 10 or 11 years old.  They had a great time. This is there story:
 
The scenario was almost straight out of John Carpenters Vampires. Two vehicles arrive at an old farm house. They have been tracking the suckheads for months and have finally found them.  They know that if they don't hit them now they will lose the nest again.  The only problem is the sun is setting.  Rob gave about 4 turns before the sun had fully set.  All the furniture was left out of the rooms until they entered.  As it was dark in the rooms they could only see a little way in to each room.
 
The team was lead by two FBI agents backed by four other guys with semi-auto rifles and pistols.  As they approached the house a vampire struck out from his freshly dug grave in the garden.  The FBI agents had already made for the porch.  The other guys backed away from the grave and pored fire into the vamp.  The vamp could not press home his attack as he could not leave the shadow of the house and enter direct sunlight. Shots ripped the vamp to peace's.  It fell a bullet taking its head off.
 
Rather than go straight through the front door one of the FBI agents clambered up on to the porch roof.  The other agent went through the front room window kicking down corrugated iron covering the window.  Emboldened by there first kill the group follows the agent on to the porch roof.  On the porch roof Gill knocked down the iron work on one of the bed room windows to find a vampire kid in the room.  The front of the house was in shadow so the vamp jumped out the window to confront the 4 at the window.  The combined fire blasted the child vampire to bits. 
(BTW we are using the Official rules amendment: No character may use more Manna at one time than then half his stability number.  Example a Stability of 6 means a character can use 3 manna per dice roll modification).
 
Down stirs the FBI agent who had gone in the front room window was set about by a two female vampires how promptly tore his throat open and began to feed on him.
 
The FBI agent who was first on the roof climbed up onto the main roof. At the edge of the roof he could lean over and see the attic window.  Feeling heroic and against all advice he decided to swing his legs down and smash thought through the attic window.  Rob decided this would need a 8+ to achieve.  He rolled a 9 and with 3 manna in hand was fine.  The agent dropped into the room, his touch went out as he hit the floor.  As he turned on his touch again I placed the clutter about the loft.  There in the middle of the loft was a large coffin.  Before the agent could react the master vampire leapt from his coffin and using "stop time" was able to get very close to the agent.  He put half a clip into vamp to little affect.
 
In the bedroom the 4 other guys were looking around the room.  Hearing movement outside the room they opened up firing laying down suppressive fire on the door and what ever was behind it.  Unfortunately they hit nothing and the door burst open reviling Rodrego the second most powerful vamp in the house. 
 
Back in the loft the master closed to close combat.  Our brave agent pumped round after round into the master at point blank range right into his face.  I rolled for the Master and got a 1!!! With the new rule limiting manna I just could not save the master.  The shots ripped through the masters spinal cord and he fell dead at the agents feet.  Rodrego sensing his masters death turned and fled.  Two of the vampires feeding on the FBI agent in the front room looked up screamed and fled.
 
So that was pretty much it.  A heroic agent had taken down the master with little trouble when in the last game only two of the 6 humans had survived by running to their truck and driving off.
 

Tags: Vampire Game Wargame Occult Zombie

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