You would think some of these are self explanatory, but I have run or been in games where these have occurred . So, to help out I have extracted nuggets of useful information from past decades of gaming and come up with a few choice bits:
1. In Anauroch, where the Phaerimm play, do not cast Commune with Nature
2. When in the gladiatorial ring in Hillsfar, do not cast necromantic spells and attract the attention of Zhentarim in the audience unless you are making a bid to join their organization.
3. No nude sunbathing on Elminters roof
4. Never ask Khelban to hold something important in his tower if you think you will ever need it in a hurry.
5. Never call Zass Tam “Old Bony Face”
6. Never allow a kender to come with you from any other dimension
7. Do not, under any circumstances, accept responsibility for the care and well being of an ancient artifact capable of destroying the known world.
8. Never eat toasted elf flesh if said elf is a member of your adventuring group.
9. The reason they are called “bad guys” is not because they are bad boys. They are evil and should not become your love interest.
10. If anyone asks if you are a God, say "No" and teleport far away from there. Chances are they are either going to kill you immediately, kill a god in the vicinity (and catch you in the effects) or, even worse, make you a god. Run, run now.
11. Never use a miracle spell to make ice cream. You become Mr Frosty and lose all credibility.
12. Never make a deal with a dragon, thayan zulkir or a god.
13. If there is even a possibility of a dragon, thayan zulkir or a god in the area follow directions for #10 above.
14. Never go to a new place without doing a little research about it ahead of time.
15. Never rent out or sell a party member.
16. Never go off on your own, there are dopplegangers everywhere just waiting to pounce.
I'm sure some of my old players will come up with more, as these are really just a few of them.
Tags: Tips Dragons Gods