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04
Jun/2008

4th Edition D&D - Just the Beginning
by Peryton
Maybe I shouldn't say anything until I've seen the rule books, but I think after following a lot of news releases and reading the preview adventure, Keep on the Shadowfell, I have a pretty good idea what Wizards of the Coast is up to with this new edition of Dungeons and Dragons. I should preface this with the notice that I'm not an insider at WotC, nor do I know one personally. This article is all speculation.

WotC noticed a long time ago that video games were cutting more and more into the pen-and-paper RPG market because a lot of the people who played RPG's in the first place were really looking for a sophisticated video game all along. Those of us who are into the social and improvisational storytelling aspects of real RPG's are becoming a smaller and smaller niche, one they figure is not going to be enough to feed the D&D brand for much longer. They've been attacking this problem in two ways.

The first thing goes back to the release of 3rd edition - the miniatures angle. I'm not keen on them myself, but miniatures do offer something video games can't - a solid object you can hold in your hand, move around, even paint and display in your game room. I'm sure they don't mind the money they make selling miniatures and map board accessories, either. After all, no fan in the history of miniatures gaming has ever had enough of the wee beasties.

The second thing, the one that I was actually thinking of when I decided to write this, is the new structure of 4E characters. Lots and lots of people have already commented on how similar this is to the popular MMORPG's (and probably the unpopular ones too). Usually this is followed by, "they're trying to win over the online gaming crowd." I don't think that's quite it, though.

Okay, there are a few more background items I need to remind you of before the rest will make sense. Computer games in general have been getting better and better at imitating PnP RPG's. You can create a detailed character, explore a setting, solve a mystery, and even socialize a little with simulated characters or real people. Games like Baldur's Gate, Neverwinter Nights, and Stormreach even include various incarnations of the actual D&D rule set.

Then you've got the utilities that let you draw maps, generate encounters, make a character, and even play regular PnP RPG's over a network. You know, the stuff they're selling you for a monthly fee in D&D Insider. These programs are converging with PnP RPG's and video games as we speak. Look at Neverwinter Nights, for example, a video game where you can make your own adventures and even take on a dungeon master role. It's a pain, but you can do it. This sort of thing is going to get better and more common.

And that's what WotC is getting ready for with their "powers" and their strictly defined party roles. They're re-building D&D so that, as computer programs get more and more feasible as a vehicle for role-playing, D&D will plug right in. Improvisational role-players may consider "do you have the duck-and-foot-sweep power?" to be a strange question, because we think anyone should be able to try something like that. You just apply some modifiers, roll to hit or have some sort of attribute-based dice contest, and work it out from there. From a computer screen, though, narrow definitions make things a lot easier and allow for cool animation sequences that fit the action perfectly.

So that's my guess, anyway. They're not just adapting to MMORPG's - they're getting ready for another stage in their evolution. It may not foster the kind of role-playing I'm looking for, but it's an interesting move, and I have to admire the way they're setting up their dominoes. And yeah, I'm still gonna buy the new core books when they come out on Friday.

Tags: PerytonGamers D&D 4E Design

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Viewing 1 - 4 out of 4 Comments

06/08/2008 20:34:59

I think someone around here is speaking to us for WotC as we speak, err blog... Lest we just get sucked in.

 

I say, if you have reservations, don't buy it. If you don't want to buy in to the new game because of the internet options, that isn't a valid excuse if you've bought all the other editions. Granted 4th edition isn't going to make NPR (like in June 2000) in attention, but it is just another book publisher trying to make money. 



06/06/2008 04:14:46
D&D is definitely evolving, and I'll hold my judgement until I've poured over the PHB later today.  From what I've read off the WotC website (with the exception of no half-orc and barbarian-class gone) it looks pretty darned good.  I intend on going to the FLGS on Saturday for the D&D World-Wide gameday so I can get a game under my belt then write up my onn biased review (and I'm sure with a few WTF's thrown in).  But then again I was totally against 2nd Ed./3rd/3.5 but got used to it, so I'm sure I'll get sucked into it; in a good way. 


06/04/2008 19:10:04

Tuchok: The truth is, I can't find myself thoroughly opposed to any game system - I'll play anything. I remember thinking when I saw the City of Heroes paper RPG that they should have just done it like the online version. Apparently WotC had similar ideas about D&D.

I agree about the Insider thing cutting the retailers out... and online magazines just don't have anywhere near the fun factor of print ones that you can leaf through in the shop and pick up on a whim.



06/04/2008 18:27:13
I don't see anything wrong about using MMORPG for inspiration or design/function leads.  What I have noticed is that Everquest and Everquest II RPGs (not the online games) are much more balanced.  I think this comes from having to design a game where you are marketing to people with a broad range of tastes, but want their characters to be just as good at the same level as everyone elses at every level.  This does not necessarily seem to be a focus of D&D in the past (ie fighters are better at lower levels, but mages can raze cities at high level). 

My one complaint about the inspiration of the MMORPG's is 4th editions focus on its online subscription ($15) that basically shuts out gaming store owners in sales and seems to go completely opposite of their last four years of advertising ("Get away from the lonely computer console and get together with some friends).   While I am sure there are some players and GMs out there who will benefit from this monthly subscription package, it pretty much guarentees I will never go to the WOTC site in the future, since all the content will be locked up for monthly subscribers and I refuse to pay $15/month for a package of products that I will not use, versus paying $5-6 per month for a Dragon magazine when its got something good in it.

Just my little Rant in response to your post

Tuchok



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