So, I'm writing this as a blog entry because the forums have been so quiet that tumbleweeds are blowing through them lately here.
I'm working on the preparations to start running a Hollow Earth RPG game at our local game store. It's a great game but it's been well pointed out there is one major problem - Character Generation really needs the book, and with only one book in a group of 4-6 players could take a long time just because of the need to look through the equipment lists etc (as resources and their management in regards to equipment can be very important in a game).
I'm not supposed to make copies of that chapter in the book, I can't afford to buy multiple copies for all the players, nor can I expect players who are trying it for the first time to see if they like it to shell out money for their own copies on day 1.
I can ue 'GM pre-prepared equipment lists and pre-generated characters' but then the players have a lot less freedom on their starting point. Showing off the Character Generation system is somethig most game demos fail to do and often mean that play is a "fixed demonstration" rather than a solid experimental experience. Additionally the character generation rules are one of the better parts of the system.
I do not have overhead projection equipment, and I have found no 'cheat sheet' sets on the net for the game to make getting players into things (evidently some do exist, but were a Gen Con handout in 2007 for folks running events, but otherwise can't be found).
Any good creative constructive Answers?