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01
Jul/2008

Castles & Crusades
Castles & Crusades 

            I cannot say enough good things about this game. It has the old D&D feel with some new twists. Castles & Crusades uses the siege engine mechanic which replaces saving throws and skills. Players and GMs can quickly resolve almost any situation using this method. As a result the game plays quick which keep the plot moving.

            Character creation is also quick which make this game ideal for a pickup game. But don’t be fooled, Castles & Crusades lends itself seamlessly to extended campaign play. If you still have any of those old AD&D modules lying around you can plug them into the Castles & Crusades system quickly and easily.

            Freeform play, while Castles & Crusades does have class abilities there are always some players who want to do more. The siege engine mechanic is an excellent device for creative players to do more than they ever thought they could. For example if a player wanted to hit multiple people in a round the GM need only come up with a difficulty factor and have the character roll for success. In the last game I played at Geneve Con I had a monk who climbed up a troll’s hairy back, grabbed his hopped earring for support, made a called shot to his inner ear, while using my monks stunning fist ability. Because of my miserable dices rolling skill I missed but I was still able to attempt all these actions in one round. While the rules are a simple d20 system they are dynamic and have depth. I highly recommend you pick up this game and try it out.

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Viewing 1 - 3 out of 3 Comments

07/01/2008 23:09:30

Silverlion wrote:

I think they're very solid. My only complaint is that it is kinda "rules" heavy with the class structures they chose (too many special case classes)--I liked their basic "preview" set better (Warrior, Mage, Cleric, etc.) rather than their full game version.


 




I would invite you to take another look. There are a lot of class options but every class has a unique function. If you think there are too many classes cut some of the classes out until you’re ready to use them? C&C is the ultimate customizable game.



07/01/2008 22:09:28
I've got it and ran it for my lunchtime workgroup.  I agree with what you say, a solid, and fun game.  In fact, I recommend introducing new rpgers to something like C&C first!


07/01/2008 16:54:03

I think they're very solid. My only complaint is that it is kinda "rules" heavy with the class structures they chose (too many special case classes)--I liked their basic "preview" set better (Warrior, Mage, Cleric, etc.) rather than their full game version.

 




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