FLASHCHAT     INSTANT MESSENGER    
    BOOKMARK
    INVITE     HELP GUIDE      LANGUAGE:
BLOGS   WRITE NEW BLOG   EDIT BLOGS  
 
RSS

02
Jul/2008

Character Creation Fatigue

Thanks to my procrastinatory tendencies, I often leave things too long and the work piles up. Case in point is creating characters for convention games.

Typically, I get two or three good ideas for characters that I get really excited about and wish I could play myself. Those ideas run around in my head for months or weeks. Catchphrases and mannerisms start forming in my conceptions of them. Usually some less exciting ideas for the other three characters -- I like to have six characters max in my games -- pop up as well.

When it finally comes time to write everything out, usually in one session because I've been procrastinating, I usually do the characters I like a lot first. Then come the ones that were "Well, I guess they'll need a sneaky type," or "That'd be kinda interesting." By the fifth or sixth character, I'm throwing almost anything on the page, just to get it over with.

Horrible, but true. In my defense, though, I haven't procrastinated nearly as long this time. I'm actually far enough in advance to get some playtesting done with my regular group. So that's awesome.

I wonder if having convention characters I'm invested in, even in a "I wish I could play this one" way, is a good idea. It creates false expectations in my head of what the character might say or how they may act. I might react adversely to how the player chooses to play, or not play, the character.

My strong idea of how the character should be played might bleed into their write-up, causing people to pass it over because it's unappealing in its narrow focus/one-note-iness. Maybe I should write all my PCs more loosely, with less strong ideas on how to play them, so as to give players more room to make the characters their own.

It's something to think about.

Tags: Rpgs Characters Gming

Bookmark:



Viewing 1 - 1 out of 1 Comments

07/03/2008 07:19:48
It's probably a good thing that you have some detailed, loved, well-thought-out characters and some sketchy, thrown-together, characters.  This gives the players a good choice, either to take the challenge of role-playing a detailed character, or seeing what they can create from a sketch.

Perhaps you could think of going more extremely down this route, so that you deliberately have some highly-detailed descriptions for those that like to try to play a particular person, and some deliberately sketchy outlines for those that don't want to?



Posted On: 08/14/2008 22:42:08
Posted On: 08/11/2008 17:37:49
Posted On: 08/02/2008 10:05:11
Posted On: 07/28/2008 21:03:13
Posted On: 07/28/2008 16:44:26
Posted On: 07/16/2008 22:37:52
Posted On: 07/04/2008 12:44:15
Posted On: 07/02/2008 23:08:41
Posted On: 07/02/2008 15:45:13
Posted On: 07/02/2008 15:03:05
Posted On: 06/21/2008 15:05:28
Posted On: 05/23/2008 10:53:17
Posted On: 05/17/2008 16:51:41
Posted On: 05/06/2008 10:42:15



NEWS / ANNOUNCEMENTS
8/26/08Check out our new Dice Roller!

At the top of the page on the top most bar you will see our dice roller. We hope you like it. Enjoy!

8/24/08 RPGBOMB.com announces its convention search page!

Our gaming convention page is here! Those of you who have been with us for a while know this as our old “events” page. Members may post conventions at any time. Support your local conventions and add them today. Make sure the convention is still around and include the dates of the convention, location and the URL. Go to our Convention section and check it out!

Staff

Copyright©2008 RPGBomb. All rights reserved.