We were facing seven disgusting goblins, I could smell their filth over my own whiskey fouled breath. They were waiting for us, but it did no good. During combat the young elf girl surprised me with her own magic, as she quickly waved her delicate hands and 4 of our enemies dozed off as if we weren't even there. Not realizing their peers were having a slumber party, the three remaining warriors came at us.
The paladin, or so I thought, surprised me next...getting down in a unique stance and then cleaving the enemy in two. His god, so pleased with this granted him renewed health and vigor. I've never seen a paladin with such power, maybe he's something different.
Lost in amazement an enemy was suddenly upon me, but my blood was roaring from victory and whiskey. I swing at the goblins head, effectivly scalping him...brains went everywhere, but I couldn't see what he was thinking. With that thought I star laughing at myself as my companions dispatch the last concious enemy. Then the holy warrior goes on with the grim task of dispatching the final slumbering enemies.
Finding this room to be empty we check the other two paths leading from the weapons room. Each end with a cell and nothing else, we regroup at the main junction room frustrated. The elf girl waves her hands in odd fashion and we notice a wierd glow coming from the center of the room. Nothing is there but a normal firepit...until we look closer at the logs there-in. Nothing natural, and nothing that we can even move, this pit is magical. What else is there to do but light it, we'll discuss what to do as we rest. As soon as flame hits the logs a fire burts towards the ceiling, but the fire gives off no hear. The floor jolts and we are brought down to a lower level.
Below we find a stone door, behind it is the king of this little ant hill. A quick and invigorating battle ensues. Towards the end a goblin sneaks by and clubs the elf with his morning star, I roar as I turn on him and snap him in twain. Dropping my axe I immediately check the youngling working to staunch the bleeding. The cleric comes over whispeing a prayer and brings the girl back from the brink of death.
The room is clear 3 bodies lie crumpled to the floor, kicking over the wooden throne of the chieftan we find the cache we were looking for. I spy 2 kegs of whiskey in the corner, kicking the peg off one I share with my companions then lie underneath the keg getting my fill...after all we need a victory drink.
Wavering I lift the other keg as the others grab four unique boxes belonging to the merchant back in town. As we go up the ramp to exit the goblin hold a gaggle of kobolds is nosing around the entrance.
"You reptilian bastards can't have my whiskey! Go suck on a dragons tit in the nine hells!"
Tired doesn't even begin to describe how we feel after our battle. A long night with a great reward. We wander back to town with our rewards, a little richer. I wonder if life might be worth living with friends, for a while. After all someone's got to watch over that elfen lass, she's going to get herself in a bit of trouble I'd wager.
Tags: Ranger D&D Goblins Dungeon Crawl