So, I'm new to D&D, not to mention all live RPG games. However, I decided that I wanted to play D&D, and not only that, I decided that I wanted to DM. Probably not one of my wisest choices, but, like the rest of my life, it is interesting to watch.
So, after weeks of attempting to finalize a location and time, we started playing.
The adventurers are a fairly rag-tag group of god-moding heros. So when a man bursts into the local tavern in the middle of a thunderstorm, screaming about goblins stealing his merchandise, they couldn't resist. The adventurers travelled to the cave where the goblins lived, and slayed a large number of them in the quest to find the merchant's things. They eventually killed the greedy goblin chieftan, and started to make their way back, but upon exiting the cave, they were beset by 12 kobolds. Heroically defeating them, the party managed to prevent the kobolds from making off with their loot.
First off, I probably have bitten off more than I can chew, but I'm loving every minute of it, and so are my players, so I can't be that bad, right? Secondly, I don't care who tells you otherwise, but never, ever let your characters god mode from level 1. I can never quite tell what level encouter to throw at them, although I must need more difficult ones, because they've only once had any reason for the cleric to use his spells.
Anyway, I digress. I guess being a DM is not as difficult as it would seem, as long as you have an understanding and supportive group. And if you don't... then why are you playing with them?
--Shishire Maiga
Tags: God-mode Goblins