Man the last couple of days have been a haze, bits and pieces I remember, not much though...those goblins know how to make their liquor. We arrived back to the town after dispatching the goblins and gathering the merchants goods. Rolling into the bar it was particularly busy, the water-clock noted the time as 2:30 in the morning.Taking my newfound keg, I did what any drunk dwarf might do, grab some glasses and shared the liquor around. Alcohol can do wonders to bring people together, I grabbed a seat at my usual table and drank until I started to black out...
...*blink* hmm the companions are returning the goods to that sniveling merchant...now he's giving them a stick, a neck ornament (hmm maybe 2)...
*blackout*
...ow, its early morn...afternoon! I slept late, tossing 6 gold to make up for lost business to the inn keeper (for the liquor I served) I walked out of the inn through the stable. Looks like the cleric and rogue ran off, thats an odd couple, I think I remember them whispering together last night.
I find Dolfene and Morywnn harassing the locals...two busy bodies, one trying to save the world, the other trying to correct it. Thats okay their good people, sure the local 'BarbAr' is dense as an oak, but he will not change his sign. The smith summarily dismisses Dolfene after he asks a few to many questions...making full plate in a day, HA!
Seems like the cleric and rogue went on ahead to the next town, extending an invitation to us as well. I can tolerate a city if it has a good inn, so I invite myself to lead these two up the road to, Krave, I think that's the towns name. We get to the city fairly quickly its a couple miles down the road, on a main trade route. Nearly as soon as walking through the gates we're assaulted by the local authorities. We're escorted to the barracks and they try to take away my axe, "Weapons are forbidden in the city limits." I wind up, and pitch my fist towards the sherrifs face, he goes spinning like a child's top, then drops...dead. In unison, as if mocking their leader, all the guard on us drops to the ground as well. I would of roared with laughter if I hadn't noticed, these men aren't breathing.
The cleric starts yammering about waiting for the authorities to show up, I point out that they're all dead. Recovering my equipment I march on out with Dolfene and the elf follow me as the cleric and rogue dash off muttering about 'nows our oppurtunity.'
People of the city are now going into hysterics, a quick search of the guards bodies turns up only one consistent thing, they each hold a dagger with the same makers mark stamped on the pommel, we also find a thief dead in an alley with the same dagger. In the general confusion I get seperated from the party, the cause now seems obvious to me...I head towards the town hall. Walking buy I see two familiar faces tossing molativ cocktails into a building, yelling something about facism...I hate politics.
When I get to the town hall, as expected each town official is fled or dead, the dead carry the same daggers, so I go to the treasury to check the accounts. Some time searching the records brings up the massive arms order...a wizard a couple towns over, a bunch of magical daggers "Gauranteed to poke better than your neighborhood blacksmith." Figures they didn't buy local and now they've got a bunch of necromatically cursed crap.
A loud clamor comes through the front of the hall and I hear my recent companions all stop to the mayors office, as if they're off to see some wizard in an emerald city. Without even searching I would have known what was in there...a dead mayor. The 'shocked' group all exits, I hang back with the now deceased head of state, going to the lawbooks I grab a quill. I cross out the one law that got us arrested from the start, 'No Weapons in City Limits.' I'm sure anyone else looking at it would be convinced...maybe.
Well we've wasted the day, why not waste the night, I follow the four to the church of pelor grabbing a couple of the daggers along the way. Each time I pick one up I notice an assault on my nerves, my heart skips...quickly I through them in my pack. I find the others abusing a priest, as if he's the perpatrator, having a little fun, Pelor be damned I hand the priest a dagger asking him to purify it. As expected he casts it aside and flees. I shrug and throw the three daggers in a basin of holy water in the priests quarters. Both the water and daggers evaporate with a fizzle.
The others seem to have fun running about aimlessly, so I head to a now empty inn and help myself to some respite and ale. I'll tell them about my discovery tomorrow.
Tags: D&D 3.5 Adventure Ranger Scout