So, here it is, nearing a week after OGC, and I'm still having trouble recovering from the immense awesomeness that it was. My dice still remain in my pocket, waiting for someone to walk up to me, snap their fingers as they point at me and call out, "Roll!" So far... it hasn't happened, and I don't think it'll happen for a long time. So they remain in my pocket, eagerly awaiting the next game night.
With my new found passion and love for all things tabletop gaming, I have decided that I want to branch out and try sitting in the DMs chair once and see if it's a comfy seat or not. I have been a player for sometime, and while I have enjoyed it, the thought of creating and running a game sounds enticing enough to at least give it a shot sometime in the near future.
The thing it, I have no idea where to even start in this whole process!
I have an idea, and the bare bones as been established. And by that, I mean I have a sternum. Where should I go from here? This is a plea to anyone out there who has DMed in the past, and is willing to help me out. What are some of the important things I should note? What should I prepare for (although I already know that things never go according to plan. I know that enough as a player!), what should I have in my notes? What deems a fair battle? Pre-gen characters or let the players go nuts? Roleplaying opportunities or straight up combat (although I want the RPing aspect evident in my game if I do run one)?
Any help from anyone would be greatly appreciated.
Tags: OGC Real Life DM Help