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31
Jul/2008

Palladium D20 (2)
Kobolds in Palladium are not the lizardlike yelping chunks of XP we know of in D&D. The Kobold in Palladium has more in common with the Dwarf then the Goblin. Check out this D20 conversition for the unique Palladium Kobald.
 

 




Kobold:
Kobolds are the handsomer cousin to goblins and orcs. Like goblins, they are a subterrean race of mischievous, troublesome, and mean-spirited creatures. Kobolds are more dangerous than their goblin kin, because they are smarter, more cunning, organized, and cruel. Not only do they hate and despise the larger more attractive humanoids but they delight in torturing and killing these creatures just for fun.

Unlike other goblinoids, kobolds usually stick to their own kind, pursing an active life of mining, weapons manufacturing, and building strong, regimented underground towns and cities. Territorial in the extreme, any unfortunate wanderer who unwittingly enters into their domain is doomed. Kobolds rare venture to the surface or travel beyond their own realm.

Personality: Typical Kobold is selfish, greedy, arrogant, vindictive, and cruel. They live in rigid societies that put the advancing strength, power, and wealth of the tribe or city above the individual. Therefore a kobold must be cunning to enrich him/her self without the appearance of hording resources/assets that could benefit the tribe/city that he/she is a member.

Physical Description: Kobolds are short, thin but muscular creatures with a pale waxen complexion, no facial hair, black , silver, or white hair, high hairline (hairline typically starts at the top of the head), large ears that come to a rounded point, thick leather skin, yellow and/or red eyes, and small pointed teeth.

Relations: Kobold’s hate humans, elves, gnomes, and changelings. They find goblins and orcs to be pathetic, ignorant barbarians worthy of contempt. They enjoy using, abusing, and torturing them. Kobolds will occasionally alley themselves with trolls, ogres, giants. Kobold‘s have a respect for the Wolfen and their new government and are more then willing to engage in trade with them. In fact 60% of the wolfen empire’s arms and armor are kobold manufactured. They consider dwarves foolish for their allegiance to humans, but respect them as warriors and for their superior skills as armorers, stone workers, and builders, as well as for the Elf-Dwarf War; the average kobold absolutely loathes elves.

Alignment: Typically kobolds are aberrant. Most player characters will be Unprincipled. Good kobolds have rejected their heritage and developed a conscience which has branded him a traitor to his people and shamed his family.

Kobold Lands: Kobolds are most commonly found in the Old Kingdom, Eastern Territory, and Great Northern Wilderness. The largest known communities are in the Old Kingdom Mountains and the Algor mountains.

Religion: typically worship demons, any evil deities, and the occasional powerful dragon.

Language: Goblinese, one additional (the language of the race nearest to the kobold’s native settlement.)


Racial Traits:
Starting ability score adjustments: +2 Con, -2 Cha
Medium: As Medium creature, Kobolds have no special bonus or penalties due to their size.
Speed: 30 feet
Darkvision: see in the dark up to 240 feet (but day vision is only 30 feet)
Favored Class: Rogue
Stonecutting: +2 to notice unusual stonework, sliding walls, stonework traps, new construction, unsafe stone surfaces, precarious stone ceilings, and the like. They may even notice things disguised as stone or hidden behind recently moved stones. Within 10 feet of said object, a kobold sees such things as if SEARCHING for them. They may also intuit depth underground and usually can find underground sources of water in the area - if they exist - even behind solid walls of stone (getting to it is another matter).

Racial Bonuses:
+1 skill point per level since kobolds are versatile and quick learners.
+4 dodge vs. Giants unless the kobold loses his DEX bonuses or is caught flat-footed.
+2 on appraisal checks for gems and jewelry and artistic items crafted of valuable metals, gems, or stone, or non-magical weapons, armor, or shields of high quality.
+2 on all craft skills related to gems, jewels, metals, and stone work. 
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