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02
Aug/2008

This week on Dark Heresy Theater
This week the story opens as the Acolytes are leaving the sub foundation of Hive Secundus. As they reentered the city proper they came face to face with a what looked like a block war! Suddenly the Adeptus Arbites received a call to join rank with the local police force to help quell the riot. Quickly the rest of them worked their way to the space port. In between dodging gun fire and rioters, the heroes noticed mixed in gangers with their faced painted silver and green. Also a paticulary large surge of rioter separated the assassin from the group.
Once at the space port the heroes contacted the planetary governor and sent him an edited recording of the Necrontyr encounter. Quickly transport was rushed out to whisk them to the Imperial palace at Hive Primus for further debriefing.
Once at the palace the heroes found out first hand that the Iron Snakes marine chapter had come to the planet to investigate the situation. After having a discussion with the chapter master the governor invited the party into his inner office. There he revealed he too had been in secret contact with the Eldar and was aware of their time line. He also explained with the martial pride of the marines at stake that they would not sit still while the xeno scum blast a hive city off a planet they are protecting. Also due to the Governor calling in the Imperial Navy to help he was between two rocks and a hard place. The Governor had to call in the event even though he secretly welcomed the Eldar destroying the ancient threat to his planet. Without the call it would have left him looking suspicious in the aftermath. So quietly the Governor took out of his top desk drawer a small Eldar communicator and placed it on his desk and quickly left his office. Locked inside, the group contacted the Eldar Farseer. Quickly the Tech Priest and Merc were teleported to their craftworld.
There they met up with the Farseer and concocted a plan to allow the craftworld to get close enough to the planet to blast the hive city and its buried evil to atoms without the Marine fleet interfering.
As the deadline crept closer the two heroes were transmatted back to their ship the Dutiful Vengeance. Just a few kilometers from the marine fleet a small human life boat was spit forth from the warp into real space. It broad casted an all frequencies warning of an impending Tyranid attack. The marines took the pod on board and once opened the booby-trapped pod activated an Eldar temporal distortion device slowing the marines and all withing 20 kilometers to a crawl.
Meanwhile on the planet below the scum and psyker went on a shopping trip around Hive Primus. There they met tailors, weapon smiths, and underworld criminals.
The Dutiful Vengeance dived into the atmosphere as the marine fighters were called back to the trapped fleet. Quickly the rest of the team was picked up and shuttled back into space as the Eldar craftworld jumped into near orbit and proceeded to annihilate Hive Secundus from the face of Grove's Fall. Just as quickly as they appeared they vanished after the attack.
With the governor clear of any xeno dealings, the Necron tomb destroyed and the Iron Snakes marine chapter embarrassed but unharmed our heroes quickly exited stage left with a short jump to a nearby Forge World for some much needed down time.

What happened to the Assassin? Well that is a tale for another time...

Tags: Dark Heresy Role Playing Games

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