It may be unfair of me, but the term "homebrew system" immediately brings to mind the image of a heap of three ring binders and spiral notebooks filled with photocopied pages and hand-ruled tables, rendered in a handwriting indicative of someone undergoing a major coronary event. Surprising as this may be, I'm not a huge fan of the stereotypical homebrew. In fact, I tend to turn my nose up at them almost immediately without even giving them a chance. It's a failing of mine, but one with which I am comfortable.
Thirty minutes pass, marked by bursts of typing and then pounding the backspace key.
I've been trying to expand my initial thought -- I instinctually don't like homebrews -- into a fuller blog entry, complete with exploring how cheap desktop publishing and print on demand services have allowed them to infiltrate the gaming marketplace, but I'm not coming up with anything that doesn't sound mean for the sake of mean.
The fact of the matter is I believe in Sturgeon's Law: ninety percent of everything is crap. It holds as true for amateur material as it does professional work. Moreover, there are fewer layers of control and vetting in the self-publishing world than the professional one. My time is limited, and while choosing one thing over another to read is always a gamble, I'm going to hedge my bets towards the books put out by the bigger publishers. At least then I know what I'm getting into.
Tags: Homebrews Rpgs