Almost a year ago now, I bought two PDFs from Steve Jackson Games' e23 site: GURPS Technomancer and GURPS Technomancer: Funny New Guys. The setting is one where the first nuclear test at Trinity, New Mexico, completed a ritual that brought about the resurgence of magic in the modern era. From then on, the world changes to adapt to and take advantage of both science and magic. It's a setting that's highly spoken of and the original books are hard to track down.
Things being as they are, and my apparent inability to read long form documents on a computer, I only just got these PDFs printed out and bound today. I'm looking forward to finding out for myself what life on Merlin-3 -- as the folks at Infinity Unlimited call it in the Infinite Worlds meta-setting -- is like. I don't think there's another RPG setting quite like it.
Tags: Gurps Technomancer Pdf