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11
Aug/2008
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Food poisoning, real life and in game
On Thursday, I was poisoned.
For Real.
Not in game.
It was a TERRRIBLE experience, I was...
(spoiler: bad visuals.. skip this paragraph) Puking up streams of multicoloured viscural intestinal tract into the temple of the porcelin god. AND streaming full pelt from the nether realms, my body heated up so badly that I could have poached eggs in the sweat of my brow.
Summing it up.. I was too sick to gamesmaster, actually too sick to do anything for 3 days, but got me thinking.. Why don't players have the same experiences...
In a Gaming world, the levels of disease, naturally occuring poisons, the lack of hygene.. surely they would be sicker more often.
There is the school of thought, that a body more exposed to disease will be more resistant to disease, yet that only means that they should be getting as sick as we do.
ALSO, its a GREAT trick for rogues to play, put a bit of rat into someones meal, they get sick, and when you see them doubled up and heaving, take the opportunity to bash them/rob them, as any combat abilities they may have will be reduced.
So, for future reference:
Food Poisoning:
If characters were to partake in unhealthy meals, food from untrusted sources, or failed attempts to cook almost bad food into good. The Gamesmaster should determine what level of Food Poison exists, and then have the character make successive tests every 3 hours.
Failed cooking attempts should be 45% tastes bad, but no effect 50% mild poision/5% medium poison.
Unhealthy Meals or unhygenic cooking or culturally difference: 30% no effect, 60% mild poison, 10% medium poison.
Significant cultural difference, extreme unhygenic cooking: 10% no effect, 40% mild poison, 40% medium poison, 10% strong poison.
Strength of Poison:
Mild: no modifier inital check. 2d6 poison effect. ignore higher criticals.
Medium: -d6 initial modifier. 3d6 poison effect. ignore extreme criticals.
Strong: -2d6 inital modifier. 4d6 poison effect. full chart applies.
Character makes initial constitution/strength test against poison plus inital modifier, If failed, character is struck with terrible stomach pains, reduce initiative, reflexes/dexterity, at least a 15% reduction in all statistics (more if bad fail) If they PASS, count at least a 5% reduction, (minimum 1) for the cramps and pains.
Every 3 hours afterwards, make Con/Str/Will saves, as appropriate:
POISIONED CONDITION CHECK:
Roll: STR/CON/WILL minus Poison effect
Pass by 12: reduce appropriate Stamina score by 1 for the day, reduce total poison effect by d4+1.
Pass by 6: reduce appropriate Stamina score by 1 for the day, reduce total poison effect by d3.
Pass: reduce appropriate Stamina score by 1 for the day, reduce total poison effect by 1.
Fail: reduce stamina by 1, reduce poison effect by 1, temporarily reduce physical stats by 1.
Fail by 6: reduce stamina by d3, reduce poison effect by 1, temporarily reduce physical stats by d2.
Fail by 12: reduce stamina by d4+1, reduce poison effect by 1, temporarily reduce physical stats by d3.
Fail by 18: reduce stamina by d6+2, reduce poison effect by 1, temporarily reduce physical stats by d4.
Higher Pass: bonus success systems should reduce the poison effect by 1 extra point, in d20 this is a roll of a 20. roll again for subsequent 20's for subsequent reduction.
Higher Critical: critical fails, etc, should not reduce the poison effect for that turn, Extreme Critical: If your system allows for extreme criticals, e.g. in d20 system roll of 1s means re-rolls for Extreme criticals, if a second 1 is rolled, ADD d2+1 poison effect.
Tags: Bane_Star Food Poison Rules
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11/14/08 New feature “The Tavern”
Check out our newest feature “The Tavern” located in your account profile. The tavern is a place to talk to people on your friends list. If someone is not on your list they won’t see your post. If you don’t want to see someone’s posts you can just delete them from your friends list. This feature gives you the ability to say what ever you want when ever you want. So have a blast!
Thank you,
Staff
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