A continuation of our 6-character party, the Cleric (leaving only a Warlock to blog tomorrow)
11th level Divine Oracle - Human Cleric
- Strength: 11
- Constitution: 11
- Dexterity: 11
- Intelligence: 10
- Wisdom: 23
- Charisma: 17
- Initiative: +9
- AC: 24
- Fortitude: 18
- Reflexes: 18
- Will: 26
- Speed: 6
- HP: 72
- Healing Surges: 7
- Acrobatics: +4(+5)
- Arcana: +5
- Athletics: +4(+5)
- Bluff: +8
- Diplomacy: +13
- Dungeoneering: +11
- Endurance: +4(+5)
- Heal: +16
- History: +10
- Insight: +21
- Intimidate: +8
- Nature: +11
- Perception: +21
- Religion: +10
- Stealth: +12(+13)
- Streetwise: +8
- Thievery: +4(+5)
- FEAT: Skill Training - Perception
- FEAT: Skill Training - Stealth
- FEAT: Skill Focus - Insight
- FEAT: Skill Focus - Perception
- FEAT: Skill Focus - Stealth
- FEAT: Durable
- FEAT: Improved Initiative
- FEAT: Danger Sense
- Exalted Chainmail +3
- Wavestrider Boots
- Diadem of Acuity
- Guardian's Cape +3
- Belt ofSacrifice
- Holy Symbol of Life
- Elven Cloak +3
- Bag of Holding
- Lance of Faith
- Priest's Shield
- Sacred Flame
- Divine Glow
- Daunting Light
- Break the Spirit
- Prophecy of Doom
- Beacon of Hope
- Consecrated Ground
- Blade Barrier
- Santuary
- Bastion of Health
- Knights of Unyielding Valor
- RITUAL: Gentle Repose
- RITUAL: Brew Potion
- RITUAL: Cure Disease
- RITUAL: Raise Dead
- RITUAL: Remove Affliction
Tags: 4th 4e Dnd Dungeons Dragons Character