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12
Aug/2008

Mahr'vell - Human Cleric
by Sphynx

A continuation of our 6-character party, the Cleric (leaving only a Warlock to blog tomorrow)

11th level Divine Oracle - Human Cleric

  • Strength: 11
  • Constitution: 11
  • Dexterity: 11
  • Intelligence: 10
  • Wisdom: 23
  • Charisma: 17
  • Initiative: +9
  • AC: 24
  • Fortitude: 18
  • Reflexes: 18
  • Will: 26
  • Speed: 6
  • HP: 72
  • Healing Surges: 7
  • Acrobatics: +4(+5)
  • Arcana: +5
  • Athletics: +4(+5)
  • Bluff: +8
  • Diplomacy: +13
  • Dungeoneering: +11
  • Endurance: +4(+5)
  • Heal: +16
  • History: +10
  • Insight: +21
  • Intimidate: +8
  • Nature: +11
  • Perception: +21
  • Religion: +10
  • Stealth: +12(+13)
  • Streetwise: +8
  • Thievery: +4(+5)
  • FEAT: Skill Training - Perception
  • FEAT: Skill Training - Stealth
  • FEAT: Skill Focus - Insight
  • FEAT: Skill Focus - Perception
  • FEAT: Skill Focus - Stealth
  • FEAT: Durable
  • FEAT: Improved Initiative
  • FEAT: Danger Sense
  • Exalted Chainmail +3
  • Wavestrider Boots
  • Diadem of Acuity
  • Guardian's Cape +3
  • Belt ofSacrifice
  • Holy Symbol of Life
  • Elven Cloak +3
  • Bag of Holding
  • Lance of Faith
  • Priest's Shield
  • Sacred Flame
  • Divine Glow
  • Daunting Light
  • Break the Spirit
  • Prophecy of Doom
  • Beacon of Hope
  • Consecrated Ground
  • Blade Barrier
  • Santuary
  • Bastion of Health
  • Knights of Unyielding Valor
  • RITUAL: Gentle Repose
  • RITUAL: Brew Potion
  • RITUAL: Cure Disease
  • RITUAL: Raise Dead
  • RITUAL: Remove Affliction

Tags: 4th 4e Dnd Dungeons Dragons Character

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Viewing 1 - 1 out of 1 Comments

08/12/2008 21:32:08
Mahr'vell.  Genius!



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