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17
Aug/2008

Banzai Breakdown: OGC 2008
by Banzai
Banzai Breakdown:  OGC 2008

So to start off the con right I showed up Thursday for the staff meeting.  Well I wound up hanging out with Nine Hands, Devessi, and Farrell.  Well of course, with Farrell there at some point we begin watching Doctor Who on a laptop.  Of course there Daleks and the Daleks begin shouting their favorite phrase:  “Exterminate! Exterminate!” 
Well, of course from across the room Nine Hands can’t hear the speakers as well and says its sounds like they are saying “Exfoliate!  Exfoliate!” Well doesn’t take long for the room to erupt in all sorts of Dalek pun’s that end in “-ate!”  This pun fest continued on into the con itself as those familiar with the joke would apply the approitate “-ate!” when the situation was right.  Absolute fun right from the get go!

Slot 1:  Classic BattleTech:  The Spider vs. the Fox

Description:  In 3025 House Davion’s elite raiding company, the Fox’s Teeth was raiding the Kurita border. The mission was going successfully until they ran into the Black Widows.

This is a scenario that I quickly threw together for OGC at the last minute.  The game was simple; the side with the most ‘Mechs standing at the end of the scenario wins.  There was a catch though.  This game took place at the end of BattleTech’s first Dark Age (the Succession Wars not the clik game), and most of ‘Mechs didn’t fully function properly.  Some ‘Mechs built heat due to inefficient engines, some weapons worked erratically, some ‘Mechs started with armor damage. 
I only had two players for my event (it was a Friday afternoon slot after all, not every gotten out of work yet), but it turns out to be a game for the ages.  The battle went back and forth as the Natasha Kerensky’s Black Widows and Ian McKinnon’s Raiders constantly struggled to gain the upper hand.  As soon Black Widow Wasp would lose a leg, a McKinnon Phoenix Hawk would lose its head.  As soon as McKinnon Wasp took an ammo hit, The Black Widow’s Warhammer would take an ammo hit.The game was literally decided the last turn as McKinnon’s Command Lance stood against the Black Widows Command Lance.  McKinnon’s Command Lance score a lucky hit on John Hayes’s Griffin; blowing its ammo and winning the game.

Slot 2:  Mekton Zeta Plus/Fusion:  Operation Rimfire Episode #1

Description:  Ten of Algol's finest mecha pilots, fresh from a planetary civil war, have been gathered together to form a new multi-national force. Can these ten young warriors set their differences aside and work for the common good of their world in the face of an interplanetary threat? 
 

Well, I can’t go into too much of the game without revealing some spoilers, but I been waiting 15 years to play this adventure and I think it was worth the wait.  I got to play the group’s psionic and had a lot of fun playing.  True Blue did an awesome job running this game.

Slot 3:  Banzai down!  Banzai down!


Sleep good…zzzzzzzzzz

Slot 4:  Classic BattleTech:  Mini City Slugfest

Description:  Grab yourself a custom light mech and have your fun around the city. Light mech, Inner Sphere, Level 2 tech only. Please bring your own Record sheet if you have one, and there will be some provided.

The goal is to kill the most ‘Mechs.  This is normally hard for a small ‘Mech, but they are also facing small ‘Mechs as well.  If you died, you respawned the next turn in your newly fixed ‘Mech looking for some revenge.  This scenario was the brain child of ShadowKing.

I fielded the SubUrbanMech II.  Now the UrbanMech is slowest design outside the mammoth AssaultMechs, my SubUrbanMech was quick fast and well armored (for a light ‘Mech).  It was fun to pretend that I was a slow ‘Mech until I was ready jump halfway across the map.  Didn’t do much damage, but managed to get through the entire game only taking a single crit to an arm actuator!

Got to give props to the new player who was playing his third game of BattleTech ever, won the scenario.  He too managed to make it through the scenario without dying.  While ShadowKing provided him the ‘Mech design, the player managed to pull off the most kills with it.


Slot 5:  Mekton Zeta Plus/Fusion:  Operation Rimfire Episode #2

Description:  Proving themselves in combat, the new-formed Fireflight Squadron heads back to the surface of their homeworld to track down a stolen shuttle - a shuttle containing intelligence on a the new alien threat.

Again I won’t go into a lot of detail (in case anybody is interested in playing), but my dice got REALLY hot that in the middle of the con.  It seems like was making max rolls left and right.  Highlight was wrecking two enemy roadstrikers with an opening volley of missiles.

Slot 6:  Mekton/Fusion:  Robotech:  Paint the Town Red

Description:  When members of the all Zentraedi “Flying Tigers” are ordered to take some time off, the decision to perform a reconnaissance mission of the surrounding entertainment facilities sounds good. They have the best trained personnel, an excellent and well-detailed plan and all night to do it.

Sadly none of them are ready for what will happen.
This is an extension old PBEM mail game that Nine Hands use to run before it became too difficult to run over e-mail.  I really won’t go into detail because there is a chance of this scenario being played at TotalCon.  However, it always fun to play my old Zentraedi character and see the mishaps ensue. 

Slot 7:  Banzai down!  Banzai down!

Sleep good…zzzzzzzzzz


Slot 8:  Classic BattleTech:  Buckaroo Banzai III:  Banzai vs. Word of Blake

Description:  In 3070, Word of Blake have finally cornered the Princess of Federated Suns on New Avalon. Having destroyed her guards, all that stood in their way was a single MechWarrior and his Templar. However, just as the WoB forces moved in for the kill, the surviving elements of the New Avalon Cavaliers arrived to rescue the besieged princess…

This scenario was a lot of fun to play, the players played elements of the New Avalon Cavaliers field Level 3 custom built ‘Mechs (including a LAM and a Thunder Hawk with a double cockpit).  I fielded almost every Wobbie ‘Mech I owned (who came on in stages).  The players goal was to get Princess Davion across to other side of the field and Wobbies goal was to kill her.  Well, the players got to bogged down by the Wobbies to make much progress across the board.  But the Wobbies were being shot down left and right.  In fact, only one Cavalier even fell down the entire event (and that due to performing a successful Death from Above with a gyro hit).


Slot 9:  Classic BattleTech/MechWarrior:  Battletechmechwarrior v1.0

Description:  Is it Battletech? Not really. Is it Mechwarrior? Not quite. Is it any good? Maybe. Is it bad? Possibly. Come give it a try and decide for yourself! Aspecs of both Battletech and Mechwarrior have been taken and unwillingly crushed together to form what could be one big mess!

You know you’re in for an interesting time when the GM (ShadowKing again) warns you ahead of time that he doesn’t know how balanced the game is going to be.  The game played in Phases like BattleTech (move, fire, physical, heat), but the combat was done via MechWarrior click system.  Amazingly this made for a face paced game!!!  We had 24 ‘Mechs on the board and the game finished in about 3 and ½ hours.  And the battle was amazing close!!!!  But Farrell managed to eek out the win. 

Finally after Slot 9 with the con was over, the staff and their friends sat down at the After Party and enjoyed a celebration dinner for a good con.   In the middle of it an impromptu game of Midevil broke out (sort of an Army of Darkness style board game)  and we all celebrated the end of OGC 2008.

See y'all at OGC 2009.

Tags: Breakdown OGC Con

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Posted On: 08/17/2008 21:05:17


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