Over the weekend, I caught part of the LOTR on tv which was at the part when the group was in Rivendell deciding what to do with the ring with Gimli screaming about never seeing the ring in the hands of an elf.
My friend walked by and commented about the lack of quality role-playing, lamenting that people don't play the races correctly and ,well, said:
Man, If I were playing a dwarf I'd be looking to kick an elf in the nuts at every chance I got. That's what makes a good game great... Players getting into characters, not the treasure or levels earned at the end of the game.
After I stopped laughing at the thought of little dwarf legs flinging out to damage the gonads of unsuspecting elves, it gave me moment to pause and think...
What does make a good role-playing adventure? The kills? The treasure? A good group? Story Telling? and what bumps that good game to great?
What are your thoughts?