Well I read it. While the pointers were helpful, I had more fun with the leads into "0e" and the concept of it. Let me know when you have the product available.
It was an interesting read and I'm going to attempt (again, I've failed a couple of times) to shake up some interest in my friends for a game of Shadowrun. The laissez-faire nature of many of the rules and the lack of specific feats and XP based specifically on defeating enemies makes this guide a perfect guide to make you think like a real DM/GM instead of the rulebooks' puppet.
Thanks for posting this and reminding me of the fun side of GMing. :)
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