Kriss Vector SMG™ .45 ACP

This is the second of my weekly articles on weapons in RPGs. Last week was the wonderful M1911A1 handgun, which fires the powerful .45 ACP pistol cartridge. The .45 ACP was originally designed for the M1911, so I figured that I would travel to the other end of the spectrum and delve into the latest weapon to use it. I saw this submachine gun on Future Weapons and was really surprised at how accurately it fired at full auto.
HISTORY
The Kriss is currently an experimental weapon, which mates the powerful .45 ACP round with specially designed action that minimizes muzzle climb and recoil. This weapon has been seen on shows such as Future Weapons and appears to function as advertised. It has yet to be tested in a real conflict but is available on the market to modern military and paramilitary organizations.
GAME MECHANICS
This section gives game mechanics for several game systems, if would like stats for a system not listed, feel free to PM me and I’ll see what I can do to add it in.
Generic Fuzion 5.02
Rng: 50m/yds
WA: +1
ROF: 5
Damage: 3
Shots: 30
D20 Modern
Damage: 2d6
Critical: 20
Damage Type: Ballistic
Range Increment: 30 ft.
Rate of Fire: S, A
Magazine: 30 box
Size: Large
Weight: 6 lb.
Purchase DC: 21
Restriction: Res (+2)
Hero 5th Edition
OCV: +1
RMod: +1
Damage: 2d6-1
STUNx: +1
Shots: 30
STR Min: 10
A/R Cost: 60/18
Notes: AF 5
Hydrogen
WA: ±0
DC: 4D
RoF: Semi-Auto/Short Burst/Medium Burst
Ammo: 30 shot magazine
Range: 10m [100m]
Skill: Small Arms/Automatic
Accessories: Collapsible Stock, Forward Handgrip, Integrated Scout Light, Optical Sight, Quick Swap Rail (Sight)
Hands: 2
Marvel Super Heroes
Bursts, one handed, military
Range: Ex
Price: 4
Damage: 20
Type: S
Rate: 1
Shots: 6
Material: Rm
Mekton Zeta
WA: +1
Range: 20-200
Damage: 3D6
Shots: 30
BV: 4
Conc.: L
Weight: 2.1
Cost (¥): 1000/50
TL: 5
Mutants & Masterminds
Considered a submachine gun.
Silicore
Considered a heavy SMG.
True 20
Considered a submachine gun.