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POSTED BY: Poxo on May 9, 2008
The Game

Ok Currently we are looking at Tuesdays starting at 4pm at The Game Castle. We are using the 2nd edition revised tri-stat rules. Characters will be at the 35 character point level. They will be humans. The setting will be a mix of Desert Punk, Trigun, and Wild Arms.

Name: Blazin' Barrels  

Genre: Gun Bunny

Period: Another Universe-Science Fiction

Category: Action/Adventure, Comedy

Theme: "Rise of Monsters"

The world is themed off of the Wild West. Most of the land is a desert with sparse grasslands, canyons, and wide gorges. There is one vastly unexplored ocean and a single mountain range. There is only 12 major cities each named after a month. There is small towns and villages spread out all over. The main mode of transportation is train and horse. The technology level being that of the American wild west with a few higher level exceptions. Lately monsters have been acting up and more and more monster hunt bounties have been appearing. The Players will be playing as bounty hunters for a bounty hunters guild. They will be finding a path that will uncover a larger plot.





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Whats the point of having Nukes if I can never use them
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POSTED BY: Lunas on May 9, 2008
Hi

If Anyone Needs help with somehting Ill be happy to lend a hand.

 

760 221 7996 





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Kick In the Door!
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POSTED BY: feral on May 9, 2008
I'm not really trying to copy Vash, but can I be a character with a robotic arm that morphs into a gun, similar to his?




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POSTED BY: Poxo on May 9, 2008
"I'm not trying to copy Vash but I'm going to copy Vash." I guess you can.




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Whats the point of having Nukes if I can never use them
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POSTED BY: Poxo on May 11, 2008
Well time has been changed for what I know. 12-4pm at castle.




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Whats the point of having Nukes if I can never use them
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POSTED BY: Lunas on May 15, 2008
Recap

 

(Read in shouthern Drawll or western accent)

When We left off, Jack and Commit Had just bout Shot one another. Upon seeing that there was on the same side they lowered there guns. About that point Miss Eclare Emerged from the shadows to what was seemingly a safe bet, little did she know, there was a group of ruffians just'a waitin' to take her hostage. Now miss Eclare dont take lightly ta haveing a gun pointed at her head. And she right out pull the pin on one'a her Garnades, there Exclamin
"you better not shoot me, or you'll blow us all ta hell."

Well folks Tune in next week, we'll Just see what that Bandit gonna do next.

Adios Pardner.





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POSTED BY: feral on May 27, 2008

Howdy, Mythril Jack here and have I got a yarn for you! Well, after realizing he was outmatched that rascal what threatenin' the little lady ran of into the rain and darkness with his tail between his legs like the varmint he was. Eclair got the train runnin' again, and after a bit of *ahem* negotiation with the passengers, we agreed to see them safely to May City. I tell ya, that Comet is one ya gotta watch out fer.

After restin' up a spell, we went to the Guildhouse to collect the bounty fer our last job, and pick up an new 'uns. First we took a bit of a gardening job for the local greenhouse owner. He had a weed that jus' wouldn't go away. After a grand fight where it nearly 'et Comet, we finally defeat the Plant Monster from Hell, and collected our bounty.

Next we took a job in a nearby town whose name escapes me to rid them of a Dire Wolf who had been givin' the town a fright. We setup a watch by the water tower, and while we waiting fer the Dire Wolf to show, we gen'rously took care of a minor varmint known as Frank, free of charge. Just as we was startin' to think it wouldn't show, the Big Bad Wolf was spotted! I rode Quicksilver, my stalwart equine companion into battle. Though the Wolf was no match for my guns, he spooked Quicksilver and left me on my own. Now at a sever speed disadvantage, I nonetheless had the critter outmatched by my combat skills. Comet and Eclair caught up to join the fight, but by that time it was all but over. I left my pahdnuhs to clean up while I looked fer Quicksilver. Crazy critter was up in a tree tryin' to chase of a squirrel.

Once agin' we found ourselves in May City getting another job. We were to go to a mining camp and investigate fer some missin' equipment. At the camp, the foreman gave us the story and a map to some ruins where the equipment was thought ta be. Oddly enough, we already had a map jus' like it, courtesy of some train robbers. We approached the ruins the map led to, and I got to use my brand new rifle to take out their sentry. Eclair blew the door open, and we entered the ruins. Inside, we found some sort of somethin' goin' on. There were guards, which posed no problem to the likes of me, and traps, which unfortunately proved more difficult. Now Comet and I are trapped, with nowhere ta go but down...way down. Hopefully Eclair can navigate the traps and dangers of the ruins alone and find the keys needed to GET US OUT OF HERE!





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Dec 1, 2008


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