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20
Jun/2008

The History of Rene
by rene
Unfinished*  The World of Rene

Rene cries out for heroes. Monsters once thought long dead are beginning to appear again. The savage races are beginning to organize. The wars between nations in the world erode the spirits of its inhabitants and their neighbors. The Great Southern Forest has recently filled with an ominous fog that is all but impenetrable. Even the world itself seems to reject her inhabitants as earthquakes shake the surface leveling towns and villages. Volcano... Read More




19
Jun/2008

Alpha Omega Reviewed at All Games Considered
The team at All Games Considered have posted a review of the Alpha Omega Core Rulebook.  You can listen to it here. ... Read More




19
Jun/2008

Looking For Creative Answers
So, I'm writing this as a blog entry because the forums have been so quiet that tumbleweeds are blowing through them lately here.I'm working on the preparations to start running a Hollow Earth RPG game at our local game store. It's a great game but it's been well pointed out there is one major problem - Character Generation really needs the book, and with only one book in a group  of 4-6 players could take a long  time just because of the need to look through the equipment lists etc (a... Read More




18
Jun/2008

Aerotech
So today I managed to get into the Battletech Fleet combat game, Aerotech. Much fun was had, by the end of the game I managed to have my flagship drift off the tables edge, my Yamamoto Battlecruiser allmost ended up drifting off the table, but she was destroyed, which suprised me as it took three heavy battleships three turns to kill it. We won, yet lost if that makes any sense.... Read More




18
Jun/2008

The Power Trip
by Laggy
The Power Trip
by Ken St. Andre

The work cuts through the fabric of role-playing to describe what a superhero role-playing game versus a fantasy role-game is, but does not separate the two worlds. Ken rejects the ever-increasing attribute score, which is the hallmark of T&T, but at the same time expands the Super-Dooper RPG sub-genre. The "Always On" concept for the super abilities is actually sublime. It beats out other Super-Dooper games by just getting to it, instead of trying t... Read More



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