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Tag: bane_star

Viewing 6 - 10 out of 21 Blogs.
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26
Aug/2008

The Starting of something Big part #2
Last week (posted today) The Group managed to Set a Smoking pile of Pine leaves in the Caves, Technically they also did some other things but I could not post it, lest they read this blog and figure out some of the adventure in between time.I guess thats part of the problem with the story line, In the movies, you can cut to the bad guy, what he's doing, whats going on, let the players understand the plot from the opposite side of the table, because as an audience, they dont have any ability to a... Read More




26
Aug/2008

The Starting of something Big.. Part #1
Allowing players to formulate great big successful attack plans, can take a long time, and its hard to award experience for 'planning' an assult. Its also VERY important to have a clear understanding of what the foe would do under all given circumstances, Gamesmasters have to 'forget' what is going on, on the players side and know 'only' what the creatures know and understand. So, This week, I'll interject with some key points about the perspective of the enemy, which was unknown by the players... Read More




11
Aug/2008

Food poisoning, real life and in game
On Thursday, I was poisoned.

For Real.

Not in game.

It was a TERRRIBLE experience, I was...

(spoiler: bad visuals.. skip this paragraph) Puking up streams of multicoloured viscural intestinal tract into the temple of the porcelin god. AND streaming full pelt from the nether realms, my body heated up so badly that I could have poached eggs in the sweat of my brow.

Summing it up.. I was too sick to gamesmaster, actually too sick to do anything for 3 days, but got... Read More




05
Aug/2008

17's and 1's : bad dice rolls and Gamesmaster Fudging
Oh the Dratted 17.. The system we use is a counting down style 20's are bad, 1's are great. The average players right now have skills or spells in the 13's 14s or 15s, minus the opponents makes an average roll of 7 or less for most hits. Progressively the players will always be looking at 7's or less as the range to determine what is hard and what is easy, 10 or less is a fairly easy combat, anything above that is a walk in the park, 5 or less is hard and below that is exponentially impossible.C... Read More




01
Aug/2008

and down they come...
Should a Gamesmaster avoid the TPK? Should a gamesmaster even 'change' the plot or story line in favour of the players?This is Usually a question that gets argued with across many forums, What level of DM/GM modification should be done to allow the plot to continue?Anyone who has seen the videos (or been lucky to play) the new Prince of persia games, will notice that realistically, You DONT die so much as 'rewind' things.In Sands of Time and Warrior Within, you could use up some of your preciou... Read More



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