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Tag: d20
Viewing 1 - 5 out of 10 Blogs.
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01
Sep/2008
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Weapon of the Week
Colt M1911A1 Medium Pistol HISTORY In 1907, the US Army announced trails to replace its service revolvers with new, semi-automatic pistols. In 1911, after extensive testing, the new pistol and its cartridge put into service for the U.S. military. There were over 2.7 million M1911s produced for the United States and was widely used from World War I through the Vietnam War. .45 ACP This round was designed specifically for use with the M1911 pistol and is one of th... Read More
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18
Aug/2008
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Justifiers D20: the PBP( 3 )
I thought it would help if you could see a couple of character sheet for a Justifiers d20 character. Here is two of the pregens I have for the game. First is the security officer a Bull-beta and next is the engineer a Badger-beta. I also have an owl science offcier, fox doctor, tree-frog scout, and cheetha pilot characters but if would like a custom character I can work one up. The character stats are based on a 32 point buy. The skill list is so short becuase only t... Read More
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16
Aug/2008
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Justifiers D20: Join the PBP Game! part 2
Here is the intro into the game. If you like it, let me know if you would like to play in the PBP game. It is the distant future. The year is 2311. You are Beta Humanoids in the service of Dark Step Incorporated. Dark Step is a small corporation, which only owns colonies on three worlds and two moons in a star system 14 light years from Earth. Dark Step specializes in Beta Human engineering almost exclusively for Justifiers. They are steadily growing as the name in leasing Justifiers... Read More
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05
Aug/2008
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d20 Advanced Available Friday, August 8
I've been working on-and-off for the past few years on a game called d20 Advanced Adventure Roleplaying Game, and at long last, it's ready for prime-time. Way back in the day, I had intended for it to be nothing more than a tweak for a D&D game with an alternate magic system, but as I started making changes, I kept finding other things that I could tweak to make the game play a little better, or make it a little more flexible, or just to make it more fun.What I wound up with was pretty diffe... Read More
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20
Jul/2008
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Hollow’s Last Hope (pt. 3) The Witches Hut
The sounds of the forest become suddenly distant as the trees part, opening into a small, almost perfectly circular glade. The nearest stands of pine, eyln, and darkwood—all typically sturdy woods—twist away from the clearing, as if bent by some impossibly strong wind or seemingly in an attempt to flee despite their paralyzed roots. At the glade’s center squats an ugly cottage, little more than a pile of twigs, shoots, and ivy stacked upon mud walls. From the thatched roof dangle... Read More
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