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Tag: design

Viewing 11 - 14 out of 14 Blogs.
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23
Apr/2008

Lost
by TadK
I am participating in an annual game design contest titled Game ChefThe site about it is here at  This is the Elevator Pitch, the 30 seconds, talking about my game design this yearTitle: Land of Broken Hearts
 Elevator Pitch Not everyone is unhappy. Some people are glad, filled with life, love and joy. Others are a little down once in a while. Then there are those people who are Broken inside, some thing fundamental is gone, missing, ripped out by the roots and left to rot b... Read More




10
Apr/2008

My work.
Alright, I didn't think there would be much interest and I wasn't planning on shilling here just babbling about general things.Since people asked: I've produced Hearts & Souls "Delve into the psychology of a super-heroes. Choose your heroes drive, use that drive with a powerful inner monologue to push against the odds and let it determine success and failure when the chips are down.
Make the dice answer to your character's desires. Step on up be a hero. Make a difference in the world.... Read More




09
Apr/2008

Hi I'm a game designer
Hi, my name is Tim. Yes I am a game designer. I am not a fast writer, but I work hard. I've only had one major release but I'm aiming to release my second (and longest developed work) this summer. Then the floodgates will open! Mostly because I've things with high interest, but a lot less concern with "perfection" (not that I will write anything, bad, if I can help it.) Just like all tasks, this is a labor of love. Love takes work. Let me tell you. Peace Out. ... Read More




29
Mar/2008

Design Log: The Black Art of High APL Encounters
I'm punching through what is supposed to be the climatic encounter for the APL16 table at the Principality of Ulek's final interactive. What's an interactive, you ask? What the heck is APL?APL stands for Average Party Level; it's the measure of difficulty used by the RPGA to scale an adventure for groups from level 1 to level 16. An interactive is an adventure intended to be run once at a convention with the opportunity for the players to have a direct impact on the outcome of the regional... Read More



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