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Tag: evil

Viewing 6 - 9 out of 9 Blogs.
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28
Apr/2008

A Grey Beginning, Part 2

Join Davis as he leads us down an ever-darkening path, wherein we learn not only the identity, but also a bit of the past, of the murderer we met in Part 1 of this shadowy tale! In "A Grey Beginning - Part 2", you can witness the birth of a villain who will eventually threaten to topple all that is Crown in the Wandering Men's upcoming novel, Skein of Shadows! Join us again on the 10th of September when Davis will continue to draw us deeper into the shadows! The dark form passed thr... Read More




24
Apr/2008

A Grey Beginning, Part 1


Enjoy the following dark tale told by Davis -- the mastermind behind one of the masterminds in Skein of Shadows. A Grey Beginning details a nefarious scheme that will grow to threaten the entire city of Crown. This is just a small piece to set the mood for the full work that will be featured exclusively on the Wandering Men website. Come back the 27th of August to read more! Sun set over the tall spires and lofty towers of Crown. Those capped with copper, bronze, or gold seemed to g... Read More




15
Apr/2008

A Take on a Boy and His Dog
by Dari
Some years ago I was running a game that seemed to have more than its share of issues with druids.  Our first one originally entered the game wanting to play a good aligned drow monk/rogue/assassin.  When we explained that there was not such animal, he argued until it was shown straight to hs face that to be an assassin you needed to be EVIL.  Once being thwarted on that plan he decided on a druid (not sure where this leap came from, but at least it conformed to the "no evil pc" r... Read More




08
Mar/2008

Devil Ducks
I'm particularly proud of these fiendish fellows. Thanks to TJ for the Rule of 13. The Stinking Cloud info comes straight from the PHB.

DEVIL DUCKS

Tiny animal
HD: Variable (see Rule of 13)
Init: +2
Speed: 10 ft., Fly 30 ft., Swim 20 ft.
AC: 14 (+2 size, +2 DEX), Touch: 14, Flat-footed:12
BAB/grapple:  +2/-10
Attack: +2 melee (1d4-1, min. 1 + 1d6 fire)
Space/reach: 2.5 ft./0 ft.
Special qualities: lowlight vision, waterproof
Saves: Fort +3, Reflex, +... Read More



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