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Tag: ogc
Viewing 11 - 15 out of 16 Blogs.
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28
Jul/2008
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Introduction, OGC, and thanks, Oh my!
First off, I guess I should start with an introduction of myself. My name is Mark, and I am a gamer. There is no doubt about this face anymore, I can no longer fight off the gaming soul within me. Thanks to ogc this weekend, I was finally able to embrace the inner gaming geek within me, and release it like a demon wraith from the world of Cthulhu intent on destroying the world. Thank you to Andre for giving me that description. While not direct, he was the one who introduced me to the world and... Read More
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27
Jul/2008
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OGC Was Excellent As Always!
Thanks again to Lisa, Kelly, and the rest of the ogc 2008 crew. I met a lot of great folks, had great players, and had an enjoyable time all the way around! All three of my sessions were a lot of fun! Everyone I spoke to had an outstanding time! Thanks again for all of your hard work and efforts! - Andre... Read More
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21
Jul/2008
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OGC: T Minus 3
So, with days to go I’m pulling out my hair, getting completely frazzled, and all set to hit complete panic mode. So, basically, everything is right on schedule. My final checklist for OGC: Badges printed – check Tickets printed - check Tickets cut and sorted – check Pre-registrations done – not quite done yet Swag bag material printed – ran out of paper tonight, so nope Events assigned tables – check Order product for table – check T-shirts orde... Read More
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20
Jul/2008
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Curmudgeonly Ramblings: Pre-OGC Thoughts
AAAAAAAAA!!AAAAAAAAAAAAAAA!!! OGC's less than a week away, and my 3 adventures aren't even done yet!!!! AAAAAAAAA!! AAAAAAAAA!!!!! Where's my books? Where are those #$%^ing maps!!?! How many feats does a non-human Paladin have, anyway!?? How many Secret Societies are allied with the Romantics? What's the SAN loss for this interdimensional thingamabomb!?!?!?! #$%^#ed if I know! AAAAA! AAAAAAAAAA!!!!!!!!!! And why the %$%^$ am I posting a blog when I could be writ... Read More
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04
Jul/2008
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All Thee Dysk's a Stage: Dress Rehearsal
Last night's playtest of the GURPS Discworld adventure went well. We identified rough spots in the action, and I got some good feedback on how to refine the presentation and execution of the player characters. Now I know I need to give more time in the beginning to not just the city of Ankh-Morpork, as I did last night, but the set-up and the NPCs in that first scene. Also, it's perfectly okay not to have an ending in mind even for a pre-written scenario, as the players are going to come up with... Read More
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