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Tag: role

Viewing 16 - 20 out of 42 Blogs.
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02
Aug/2008

This week on Dark Heresy Theater
This week the story opens as the Acolytes are leaving the sub foundation of Hive Secundus. As they reentered the city proper they came face to face with a what looked like a block war! Suddenly the Adeptus Arbites received a call to join rank with the local police force to help quell the riot. Quickly the rest of them worked their way to the space port. In between dodging gun fire and rioters, the heroes noticed mixed in gangers with their faced painted silver and green. Also a paticulary large... Read More




01
Aug/2008

and down they come...
Should a Gamesmaster avoid the TPK? Should a gamesmaster even 'change' the plot or story line in favour of the players?This is Usually a question that gets argued with across many forums, What level of DM/GM modification should be done to allow the plot to continue?Anyone who has seen the videos (or been lucky to play) the new Prince of persia games, will notice that realistically, You DONT die so much as 'rewind' things.In Sands of Time and Warrior Within, you could use up some of your preciou... Read More




30
Jul/2008

Due Dilligence
It started rather innocently, The gamers upgraded their 1st level to 2nd level characters, they got extra points, extra skills and broke their character molds into new directions (multiclassing) Maybe this caused them to get a little cocky.. DO YOUR players do their due dilligence? do they check on what odds they are up against, check out the local problems, sort out what they are going into, and get prepared? or do they (like most) just wander straight into a deadly situation and get wiped out.... Read More




25
Jul/2008

time to-dai, missing players and killing PC's
What do you do when players are not present to an important element of gaming? More over, what do you do, when some interested girls wanted to attend and see what all the fuss is about?Lastly.. Do you kill players? dumb actions = death? or are you kind hearted considerate GMs always pulling your players out of scapes, Is good luck in real life just god pulling us out of dangerous situations?So, Group Two.. Thursday group, is usually 6-8 players of a 9 player group. This night we had 3.. with a 4... Read More




22
Jul/2008

Back to the Bad Guy... and NPC killing
How often is too Often..Should you re-iterate that the bad guy exists often? should you show his limits early? play your hand so to speak so the players fel like if they just get ahold of something specific, they can defeat him? Many times, players should gather the neciassary information to defeat the big bad guy.. with a little research, they have a fairly ok time of it.. Without it.. they should rightly fail. but should the players suffer? or shoul you have some pre-built NPCs to su... Read More



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11/14/08 New feature “The Tavern”


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