FLASHCHAT     LOGIN
    INVITE     HELP GUIDE      LANGUAGE:
Cosmic_Emu
PROFILE   GALLERY   BLOGS   GUESTBOOK   FRIENDS   FAVORITES   VIDEOS  
 




RSS
Bigtime Pulp
Posted On: 05/10/2008 04:29:01

The third session of my pulp game was this past Tuesday and I have to say it was the most exciting and madeningly fun one yet. I am afraid  there was just too much happening in too many popping, bouncing, explosive scenes for me to do it justice, but I will try.

In the prior session the heroes had managed to locate the general area of the origin of the strange  radio singals that they had determined were controlling the robot army that was holding Wall Street hostage. So, with this knowledge and a few ideas, they put a plan into motion.

Brian Steel (adventurer) came up with the idea of taking the team's minisub along, rigging it with a length of chain that The Iron Devil (Inventor/Hero) would wrap around the screws and rudders of the submarine they were searching for. Meanwhile, TID and Reggie (Pilot/Mercenary) modified Reggie's pocket radar device to emit the same detonationfrequency they had recorded earlier when some of the robots seemed to self destruct explosively. This gave them a remote detonation device for the explosive device they took from the one machine man they had captured.

Finding the mercenary submarine hidden in a fogbank someplace in the Atlantic, they landed, deploying their minisub under the cover of the spray it produced. They then manuevred their large Ant-22 seaplane around to a position that allowed for  a fast getaway. Under a flag of truce Steel and Reggie rowed to the U-boat to parlay with the mercenaries. While this was going on, TID was under the water chaining the U-boat's drive systems.

TID returned to the seaplane and docked behind the cover of one of its massive hulls while the parlay continued with Steel and Reggie trying to pay off the mercenaries and get them to abandon their evil endevour. The talk broke down, the U-boat captain was used as a meat shield  and then the robot bomb was detonated sending U-boat crew scampering as our heroes plunged into the ocean and began a swift paddle back to their plane which at the first signs of hostilities had revved the engines up and was now turning to bring it's machineguns and 20mm cannon to bear. A wonderful firefight/retreat ensued and the heroes escaped into the air.

Just as the heroes thought they had made their escape, the U-boat unexpectedly and inexplicably launched two torpedoes. These torps ended up popping up out of the water only to reveal themselves to be some sort of strange aerial attack robots, propelled by a propeller-like collar and armed with MGs in the nose cone. This resulted in a dogfight that smacked of the Falcon in Star Wars versus TIE Fighters. Defeating the flying torpedoes the heroes once again took to returning to New York, convinced that all that was needed was to clean up the machine man menace.

That is when a looming shadow fell over their plane as something descended out of the clouds. A huge airship came into view, grappling their plane and hauling it inside.

The rest of the session was the heroes' attempt to escape and was highlighted with the following...


  • Reggie leading an escape from the brig and going toe to toe with a Killer McGillacutty, prize fighter turned mercenary
  • Steel sneaking through the hangar bay, cargo hold and finding a super bomb in the bomb bay of the aerofortress.
  • The Iron Devil being wooed by the evil Dr. Von Drakken in a wonderful, cheesey German-accented monologue and eventually having to battle a robot bodyguard.
  • The super bomb getting stuck in the bomb bay doors while armed.
  • The aerofortress going completely dead after Dr. Von Drakken escapes in a rocket pod.

This was an incredible game and there was a lot of joking and pulpy schtick thrown around. The players played their characters well and each of them contributed much to a collective mayhem that was so much turbo-fueled pulp adventure goodness.

All the players came out of it with a lot of ideas and speculation about what the future would hold for their characters. They also gained a new NPC ally in one of the Mercs - an American named Darrel who was a bit of a hick mechanic type.

Fun..fun...fun...

-Eli

Tags: Pulp Rpg Role-playing Two-fisted



Bookmark:



Viewing 1 - 1 out of 1 Comments

05/10/2008 16:13:21
Yes, it truly was a great game. However it defignately rung of star wars, at least the way we played it out it did. Oh well, I really enjoyed it either way



NEWS / ANNOUNCEMENTS

11/14/08 New feature “The Tavern”


Check out our newest feature “The Tavern” located in your account profile. The tavern is a place to talk to people on your friends list. If someone is not on your list they won’t see your post. If you don’t want to see someone’s posts you can just delete them from your friends list. This feature gives you the ability to say what ever you want when ever you want. So have a blast!

Thank you, Staff

Copyright©2008 RPGBomb. All rights reserved.