Two sessions of Shadowrun are behind me. This is a good thing. I'm not the best at running such crunchy games, mostly because I don't like having to focus on the rules, rather than what's going on both through and around the PC's.
Yet 4E SR isn't too bad for a crunchy game. I still would have liked some streamlining, especially when you consider that each protagnist is mostly interested in being good at their schtick, and less concerned about non-schtick events/outcomes. The hacker worries about hacking, not so much about shooring down his foes.
I am a bit unusual,I take it. Skimming through other threads elsewhere on SR, I've found that most people offer a small amount of money and only slowly build rewards. Oh sure, I don't give a LOT of money, but I do provide chances at getting solid peices of gear, and or money to buy the stuff for their next run. (Yay "expensises') albeit I do watch that carefully. SR is a gear heavy game, gear makes a difference, yet you still have to give some tangible rewards (as tangible as fictional stuff in a fictional setting given to fictional people can be..:D)
I'm enjoying SR, albeit I am running it a bit more morally black and white than others might. It's my common rule of gaming. I run "heroic" games, that doesn't mean people can't do something bad or wrong, just that redemption must be in the cards in the long run. I simply don't like playing or running games other ways.
So far my players are enjoying it--even the one who doesn't like modern/sf games (exept zombie themed ones.) So we'll see where it goes from here.
Tags: Gaming Players