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The Old School Gamer Quick Primer
Posted On 09/01/2008 18:41:38

An "Old School Quick Primer".  Interesting read, check it out.

Leave your comments, I'm happy to hear them.

Note: I didn't write it and don't neccessarily agree or disagree with it.

 

Old SchooL Quick Primer

Tags: OD&D D&D Old School


Free or Interesting RPGs around the web!
Posted On 06/30/2008 21:36:56

Hey all, 

Ricky here, 

I've compiled a small list of some free or interesting tabletop rpgs from around the world that you may or may not know about.

If you don't see one on here you think should be, leave me a message and I'll add it!

Lejendary Adventure

http://www.lejendary.com/ - Main Site

http://www.lejendary.com/la/downloads/LAqsRulesv106.pdf - Quick Start Rules

The last rpg by the late E. Gary Gygax.  I own this one.  It is personally my favorite fantasy RPG.  Very excellent work, but would you expect any less?

Labyrinth Lord

http://www.goblinoidgames.com/labyrinthlord.htm - Main Site

http://www.goblinoidgames.com/ll001.zip - PDF of book.

http://www.goblinoidgames.com/ll001a.zip - PDF of book, alternate cover, I like this one better.

An oldschool RPG thats free in PDF form, or you can buy it in hardback.  If we run an oldschool game in my group again, it'll probaly be this one!

Basic Fantasy RPG

http://www.basicfantasy.org/ - MainSite

http://basicfantasy.org/download.cgi/Basic-Fantasy-RPG-Rules-r73.pdf - Core Rules

Not much personal experience with it, I hear its old school and also hear its pretty good.

 

FUDGE

http://www.fudgerpg.com/ - Main Site

http://www.fudgerpg.com/files/pdf/fudge_1995.pdf - Free Core Rules

I played this once about 4 or so years ago on a very quick pickup game.  I remember it being fun, but I only played in a session or two and didn't have time to devote to it.

Final Fantasy the Tabletop RPG

http://returnergames.com/ - Main Site

http://www.returnergames.com/complete.html - Downloads

Free Final Fantasy RPGs.  Different world books for the different console games so you can play in the world of your favorite Final Fantasy.

Gurps Lite

http://www.sjgames.com/gurps/lite/ - Main Site

http://e23.sjgames.com/item.html?id=SJG31-0004 - Download Area

Gurps was one of the earlier generic universal systems out there.  A good system.

 

Paizo's Pathfinder

 http://paizo.com/pathfinder - Main site

 http://paizo.com/store/downloads/pathfinderRPG - Download area

I've seen on various forums people refer to this as D&D 3.8, what D&D 4e should have been.  Whatever your school of thought on the subject, from the majority of information I've seen online this is very valid successor to D&D 3.5 if you want to stay in that system instead of diving into 4e.

 

Tales from the Wood 

"Tales from the Wood" from Beyond Belief Games http://www.geocities.com/talesfromthewood/. the pay for version is almost free at $2 but they do have an earlier version available for free. This is definitely an interesting game.
-Eli

OSRIC

http://www.knights-n-knaves.com/osric/ - Main Site

Looks to be a good old school rpg!

 


Tags: Free Rpg


Rick's Unofficial D&D 4e FAQ
Posted On 06/21/2008 14:42:02

To have the game go smoothly a Player and DM should have a decent grasp of the rules.  Here are some questions collected with answers.

Updated 8-26-08

 

Unofficial D&D 4e FAQ


Q.) If something was 4[W] + STR Mod...and I had a d8 damaging longsword. Would I roll 4d8 + STR?


A.) Yes



Q.) An ability exploit for the fighter (Sure Strike) Str + 2 vs AC.


Does this mean its just d20 + STR mod + 2 OR do you get to add in the rest of your bonuses?


Example: d20 + STR Mod + 1/2 level + Magic Sword Bonus (say a +2 weapon) + 2 (Sure Strike Ability)?


A.) d20 + STR Mod + 1/2 level + Magic Sword Bonus (say a +2 weapon) + 2 (Sure Strike Ability) is correct.



Q.) How does charge work?


A.) You can use the first part of your move like normal. You get a +1 bonus for charging but can't use Powers. You can't charge if the nearest square adjacent to your enemy is occupied.



Q.) From what I read when you charge into combat you can't use use your ability, encounter or daily powers, is this true?


A.) Correct, charges end in basic melee attacks. However, feats such as Power Attack can still apply.



Q.) Do bonuses of the same type stack? For example if I take Improved Initiative I receive +4 to initiative. The Quickdraw feat give +2 to Initiative? Do I have a + 6?


A.) No, you have a +4. Bonuses of the same type do not stack, except for untyped bonuses. Page 192 of the PHB under How Feats Work.



Q.) Can you combine a feat with an “at will” ability? For example: Cleave (with all your bonuses) + Power Attack ? Or Power attack + Brute Strike, Power Attack + Villain's Menance?


A.) Generally yes, however you need to read both feat and ability to make sure.











Q.) I know a PC can spend one of their healing surges per once per encounter as a second wind. But can you do it if another character has an ability that allows you to spend a healing surge, but you already spent one on your own ?


A.) You can spend as many healing surges in addition as various powers allow you to spend, so even if you've used you second wind, the cleric can use healing word on you twice, and the warlord can step up with inspiring word a further two times if necessary just so long as you have healing surges left.



Q.) Does the Eladrin Fey Step combine and work with the Warlock's "Move 3 or more, get concealment" ability? If so, what sort of concealment is it considered?


A.) I see no reason it wouldn't work, and concealment is listed on page 281. There are indeed, different varieties, but only one is actually called simply "Concealment".



Q.) If I use a power, for example Vampiric Embrace, and it misses is it expended for that encounter?


A.) Yes. Some Powers have the “Reliable” keyword; this means they are not expended on a miss. Some power do damage even on a miss though, so know your power's abilities.



Q.) Does the Warlock's ability to Shadow Step make it invisible? How about a Shadow Step + a stealth skill check.


A.) No in both cases. A Warlock's ability provides basic concealment, which makes the warlock harder to hit. When moving more than two squares you get a -5 check to stealth pg 188 of the PHB. Also, stealth isn't a trained skill out of the box for Warlocks.



Q.) As I read it the Expanded Spell book feat only allows you an extra daily power per day, but doesn't allow you to actually use it. Basically it just gives you an extra power that you "can" choose to use. In essence more options to choose from, but still choose whichever one and once its casted your daily is spent?


A.) Correct. Wizards by default get to pick twice the number of Daily and Utility powers that other classes do, but they can't use them all. After each Extended Rest they pick which they are actually to use that day. Expanded Spell book gives you ever more choice, but no extra spells per day.



Q.) About starting HP. Is it your class amount + Con SCORE or class amount + Con MODIFIER?


A.) Con Score. Con modifier has nothing to do with HP, ever. So a Con 14 Wizard has 24 HP at first level.










Q.) On the character sheet there is an area for your ability scores. STR, CON, DEX, INT, WIS, and CHA. Directly to the right of that there is a slot for each respective ability for the modifier that the ability score bestows. With ABIL MOD wrote in small text above it. To the right of that column is another column that says mod + 1/2 level. Well that's easy enough to calculate, but what is it used for?



A.) It is for non skill related checks such as making a "Dex" check to get over a pit. Or a "Str" check to lift a large rock or boulder, or making a "Con" check to see if you become poisoned or diseased.



Q.) Does your Strength Modifier add to melee damage and/ or thrown weapon damage?


A.) Basic melee attacks, and basic ranged attacks with "heavy thrown" weapons use Strength for the attack and damage rolls. "Light thrown" weapons use Dexterity for the attack and damage rolls. When using a power, the power has its own rules for attack and damage rolls and it doesn't matter what a basic attack with the weapon would use.



Q.) What is the base DC for picking a pocket?


A.) From the Errata Sheet: Thievery [Revision] Player’s Handbook, page 189


Under Pick Pocket, replace “DC 20 + your target’s level” with “DC 20 + one-half your target’s level.



Q.) If an Eladrin player is already in melee combat with an opponent, and on his turn uses his feystep ability to teleport away up to five square, or to another enemy does that provoke an Opportunity Attack?


A.) Teleportation movement doesn't provoke Opportunity attacks, per the sidebar on page 286. Note that if X is -big- enough it might block line of sight which could block the teleport.



Q.) I've seen some conversations about a character MUST have a STR of 13 or higher to wear certain armors. Can someone point out the page number to me for this?


A.) You don't need a minimum strength to wear armor you are proficient with. However, if you don't have proficiency in wearing a given armor built into your class and want to pick it up, the relevant feats have minimum attribute requirements for anything above leather. (PHB pg. 193)















Q.) Half-Elf. At 1st level they get to choose any other classes "At Will" power to use as one of their "Encounter" power. Does that mean they give up their own class encounter power or does that mean they get TWO encounter powers at first level?


If so, can they use both per encounter. For example, they can use their own, plus one they chose from another class? Or do they get to choose which of the two they will use?



A.) It means that they get that power as an additional encounter power on top of any that they may already have by virtue of their class and level. Small caveat: The ability has received errata to let you pick only first-level at-will attack powers. So your half-elf can't pick up one of the wizard's cantrips or the rogue's higher-level at-will utility exploits in this fashion.


Most races get an encounter power of some sort as part of their racial package. The only unusual thing about half-elves is that their racial encounter power is chosen from the at-will attack powers of another class, instead of being the same for every member of the race.



Q.) Can a rogue use a power in addition to their sneak attack? For instance a Rogue has combat advantage, are they able to use Sly Flourish followed by Sneak Attack? Are these considered to different standard actions? If not, what if the Rogue uses an action point after using Sly Flourish and having combat advantage, would that allow the Sneak Attack followed by Sly Flourish?


A.) Sneak attack isn't a separate action. If you have combat advantage and haven't already used it this round, you can apply the sneak attack damage to any attack you make against the target you have advantage against. So if you're a first level rogue, have got combat advantage and shoot someone with your hand crossbow and sly flourish, you do 3d6+ Dex +Charisma, essentially. It's just that you can only do it once a round.



Q.) If a character such as a Warlock uses his Eldritch Blast (ranged basic) while adjacent to an enemy does it provoke and Opportunity Attack? If a Warlock gets an Opportunity Attack must they make a basic melee attack, or are they allowed to use their basic attack Eldritch Blast?


A.) An opportunity attack is a basic melee attack, and being adjacent to an enemy while you use a ranged or area power provokes. It doesn't matter whether the ranged or area power is a basic attack. See Opportunity Attack pg. 290 of PHB.



Q.) Does a character get combat advantage if their enemy is flanked, but not by him/her?


E=Enemy

A=Ally

R=Rogue


...R

AEA


The too (A)llies are flanking the monster, does the (R)ogue get combat advantage too?


A.) No, the general rule doesn't allow the Rogue to get combat in that situation. There are certain powers that could help give you Combat Advantage.





Q.) Allies don't block line of sight correct? So if 4 PCs are gathered around an orc or kobold, the Ranger can still shoot in at no penalty?


A.) That is correct. Please note that it applies the same for the monsters. The monsters' allies don't block line of sight for the monster.



Q.) When moving or running around corners such as a right angle against a wall in a dungeon are you allowed to use the diagonal as one space, or must you use the corner and basically go at the right angle ?


A.) You can't go diagonal around obstacles. So you must go at the right angle.



Q.) Two PCs are allowed to stand in the same 5' square, is this correct?


A.) False. You move through an ally' space but you can't stop in an ally's space unless that ally is prone.


Q.) Can a prone person move and stay prone?


A.) Yes, they can crawl at half speed.



Q.) In the last section of Combat Challenger it says whenever a marked enemy that is adjacent to you shifts you can make a basic attack as an immediate interrupt? Does this count as an opportunity attack?


A.) No, it's only a basic attack (as an interrupt), not an opportunity attack, so the attack doesn't stop movement, there's no Wisdom bonus on the attack roll, and no bonus damage from the various blade feats.



Q.) If a target is concealed with -2 to hit it, and is also prone which is another -2. Is the total -4?
For example a completely concealed target (-5) that is prone (-2) and also has normal cover around a corner (another -2) would be a -9 mod to hit that target right?


A.) Correct. Penalties always stack.



Q.) Can a fighter mark multiple enemies?


A.) Yes, any power or attack the fighter has allows them to mark enemies. For example a dragonborn fighter could use their dragons breath on a group of enemies, and mark them all.













Q.) Escaping a grab (MOVE Action)

Scenario 1:

Your turn comes can you make an escape with your move action successfully and shift, can you still take your standard action to attack something?

Scenario 2:


You fail your attempt at escape and used up your move action. But you can also use a standard action in a move action manner. Can you take an immediate second escape attempt as your standard action?


A.) Yes to to both scenarios.


Q.) While you are grabbed, can you attack the grabber? Can you attack something adjacent to you? Can you use a ranged attack while grabbed?


A.) Yes to all three, although using a ranged attack would provoke an Opportunity Attack from the grabber and any other enemies adjacent to the character.


Q.) I'm looking through the various status ailments and I see references to immobilized but never see any in game mechanic for that particular status effect. I would assume being immobilized you are helpless (after all you ARE immobilized) and thus subject to a Coup De Grace attack. I also assume you grant combat advantage, and can't flank?


A.) Page 277 of the PHB along with the other conditions. It means you cannot move voluntarily (except via teleport), but forced movement can move you.


Q.) So if you are immobilized you can still make a ranged attack I would assume? Essentially it just takes away your movement action, right?


A.) The Immobilized condition doesn't take away actions, it just limits what you can do with them. You can still attack just fine, no penalty to defense, no combat advantage etc. You most certainly are not helpless!! Immobilized means cannot move, that's all. You can't move under your own power, but can still teleport (and arrive immobilized) and be moved by force. If you have nothing to use a move action for when you can't move, you can still downgrade it to a minor action if you can use another of those. You still get you standard action to shoot, melee if adjacent to an enemy, cast a spell, etc... Basically you just can't leave that square.


Q.) I have landed exactly on 0 hp exactly when getting hit by an enemy? Am I dead?


A.) No, you are unconscious and will return to 1 hp after a short rest per page 295 of the PHB.


Q.) I've been knocked down to -5 hp during battle what happens, a successful heal check was rolled on me, do I return to 0 hp?


A.) No. Stabilizing someone who is dying doesn't restore hp, so they still have to be careful about death from hit point loss. They can however quit making death saves. You would however receive hit points after an extended rest. On the other hand, if the character has NOT used their Second Wind ability the player making the heal check may allow them use it while at -5 when the heal check is being made to get hp back and get into battle.

Tags: D&D 4e Rules Faq Question Questions How


Deities of Rene
Posted On 06/20/2008 09:50:22

Deities of Rene



This deity book is fairly straight forward to read. You'll first be presented with the deities name on the first line, followed by what subjects the deity invests most of their time working toward, or enforcing.

Following this you will have a short description with some flavor text for the deity. Finally you'll see the Allies and Enemies entries. The Allies and Enemies entries are just general knowledge enemies and allies. For example, it is know that Aten has had clashes with Drulzek, while protecting Ilshara. Also since Aten is the god of the sun, healing, and light, that naturally sets him at odds with Malaise, the god of the undeath and disease. However its not hard to imagine that Aten is probaly also doesn't have a good relationship with Gor'duk and Morganna. For the most part though Aten hasn't had a lot of history interacting with these deities as of yet so there is no entry for them as allies or enemies. In summary the allies and enemies are for the most part the known allies and enemies of the deities, its not meant as a set in stone friends and enemies of that particular deity.


When a mortal dies their spirit is naturally drawn to the city of Manifest in the underworld. There they will eventually move on to be judged by their deity. If they have been faithful they will be allowed to resided in the deities place of being. If they have been faithless their spirit are bound to Manifest or to walk the plane of the living as ghosts.


2008


Not all of this is completely my original material. Some has been imported over and some has been inspired or used from other campagin settings.













Agrestal

Wild Nature, Animals, and Hunting


Tales tell that Agrestal was created by Ilshara herself after Drulzek's defeat in order to help protect both her and the world from harm while she hibernated. It is not known if Agrestal is a true deity or not though such is the power infused to him by Ilshara, certainly can hold his own with them and is treated by the mortal races as one. Agrestal finds himself often at odds with Gor'duk due to his creations constantly deforesting or destroying parts of the world.

Agrestal appears as a huge 60 foot man-like tree covered in moss and housing countless birds and small mammals. He rules all the flora and fauna. Agrestal is said to live in any forest at any given

time and can completely hide himself from most any being. Agrestal is said to appear on Rene where mass destruction or harm on the planet itself is occuring and will defend it until he is fallen. Nym and Agrestal are known to have the same interests and therefore consider each a friend.


Allies: Ilshara, Nym

Enemies: Drulzek, Gor'Duk



Amon

Death, The Dead, Secrets, and Night


Amon is rumored to actually have been around long before Ilshara came to Rene. No one knows Amon's true motives or how and when he arrived. Some think that he was once a lich or demi-lich. One thing that most everyone agrees on Amon is cold and uncaring. He has been known to ally with some of the evil deities on occasion to bring about death. Night creatures known as vampires and such have been known to look to Amon. Recently Amon has taken a special interest in Malaise and has began allying himself with him. Kas being the deity of murder also allies himself with Amon on occaison. Amon hates everything Aten stand for.


Amon appears as a wraith draped in black with multiple ropes appearing to pull on his body and ending in nothingness. Amon's voice sounds like a thousand tortured voices in unison when he speaks.


Allies: Malaise, Kas, Occasionally Morgana

Enemies: Aten


Aten

Sun, Light, Healing, Justice, and Law


Aten stands eight feet tall and has the head of a great regal falcon. He wears a golden breastplate and wields a vorpal bronze scimitar that glows a radiant yellowish white. He holds a strict code of ethics for his followers that embody chivalry and compassion.


Aten often allies with Ilshara and Lady Serena. Myths and tales say Aten first came to Rene when he saw that the defenseless Ilshara was being attacked as she hibernated by the evil Drulzek. Aten interfered on behalf of Ilshara. After fighting off Drulzek with the help of Bahamut, Aten took control of the Sun of Rene to continue to help Ilshara regain her strength. Aten is loyal to his priests and followers and truly tries to answer their prayer and needs. Priest's of Aten pray and do most of their rituals and worship during sunrise.


Allies: Lady Serena, Ilshara, Bahamut

Enemies: Drulzek, Malaise, Kas, Amon


Bahamut

Courage, Valor, Honor, and Strength


Bahamut is the god of the dragons and many dragonborn He represents courage, valor, honor, and strength. Many other races look to Bahamut and some individuals of the other races actively worship him. Bahamut appears a colossal silver dragon with brilliant eyes. His symbol is a sword with Bahamut wrapped around itl


Bahamut arrived on Rene to assist Aten after his brother Drulzek began attacking the world of Rene and Ilshara while she slept. Legend has it that Bahamut is the counterbalance to his brother, and has followed him for ages keeping Drulzek in check.

After pushing back Drulzek, Bahamut created the dragons and dragonborn races. It is his hopes they will act nobly and conduct themselves with honor and valor.


Allies: Aten, Ilshara

Enemies: Drulzek, Kas


Drulzek

Storms, Anger, Destruction, and Natural Disasters


Whereas Bahamut could be called the god of Good Dragons, Drulzek could be caled the god of the evil Dragons. Drulzek rules over and prizes destruction, anger, and disasters. Drulzek inspires his followers to take what they want from other lesser races, and loves to interfere with Bahamut and the races he created. Drulzek is said to have been the second deity to arrive on Rene. He began attacking a weakened Ilshara to destroy her, create his own race and rule over the world as the singular god. Aten and Bahamut were able to intervene bfore this happened. In the past Drulzek would always create havoc from one place to another then Bahamut would always show up and ruin his plan. Drulzek has decided however that Rene will be the last stand between him and his brother and he doesn't plan on leaving Rene. Drulzek is the creator of the evil dragons.


Drulzek appears as a colossal greenish blue dragon with furious eyes. He loves to intimidate others. Drulzek also delights in turning the good dragons and dragonborn away from Bahamut. When he's not doing that it is said he flies around the heavens and wherever he flies over a disaster is sure to follow below.


Allies: Kas, Gor'duk on occasion

Enemies: Aten, Bahamut, Ilshara.



Gor'duk

Ruler of the Savage Races (Ogres, orcs, gnolls, goblins, giants etc...), and Primal Instincts.


Gor'duk was one of the latter deities to arrive on Rene. While Aten, Bahamut, and Drulzek were battling each other, and the other deities were busy adding in their own apsects to the world. Gor'duk silently began creating the savage races. Gor'Duk firmly believe in brawn over brains and as such created the ogres, giants, orcs, and goblins. Gor'duk erringly believed his races would overwhelm with weaker races with their strength and numbers. He underestimated their resolved however and so far his creations have been kept in check.


Gor'duk appears as a massive 16' giant purple skinned ogre . In addition to ruling the savage races he also controls the primal instincts and has been able to instill them into every race. He is often seen with a tree sized club in each hand. Most of the civilized races consider him and his creations enemies.


Allies: Drulzek on occasion, Kas

Enemies: Nym, Skarni, Krom, and Agrestal




Ilshara

Agriculture, Seasons, and Weather


Ilshara was the first deity to discover the desolate planet. When she found it it was a barren wasteland. She used her power and over time was able to rejuvenate the planet and make it hospital to mortal life again. By doing this though, she used most all her power and thus her spirt retired deep into the world to hibernate and recover. After awhile however she was attacked by Drulzek while she slept. Still weakened from expending her power on the planet it looked like Drulzek was certain to usurp her world. It was then Aten and Bahamut came to her defense fighting back Drulzek. Seeing that these beings did not wish harm upon the planet she up part of her responsibilities to them while she went back into rest. Legend has it her very spirit lies deep within Rene hibernating. Her priests and followers believe she can still attend to them even in her sleep. Farmers, and all types of people pray to her for good crops and weather.


Ilshara appears as a beautiful nude female with long multicolored hair. Her hair is so colored to represent the seasons.


Allies: Bahamut, Aten

Enemies: Drulzek



Kas

Betrayal, Murder, and Deceit.


Kas appears as a tall lithe individual dressed in dark garb. His crimson colored hair can leave no doubt to what this deities rules over. Kas is responsible for betraying and murdering the original goddess of remorse, his mother Lady Teresa. Kas wanted his mother out of the way as she was able to mostly foil him and his plots. His sister Serena has since forgiven Kas and wishes a reconciliation, however Kas wants no part of it. Since his mother has been out of the picture many more of Kas' schemes have come to fruition.


Allies: Drulzek, Gor'duk, Malaise

Enemies: Lady Serena, Aten, Bahamut



Krom

Metals, Rage, and Strength


When Gor'duk's goblins, gnolls, orcs, and other savages became too numerous for Agrestal and Nym to contain with their own races they held a meeting with the other good deities. After seeing how thin they were being stretched it was agreed upon to find a mortal for help. The gods called upon help from a human that resided on Rene named Krom. His ferocity, might, and victories over the savages were well noted. In exchange for Godhood, he would be required for his people to live in the wilderness and help keep back the savages. Krom accepted and was elevated to a deity. There he chose the biggest and strongest humans and seperated them from their own clans and united those he had chosen as the humans who would never see a civilized life.

Krom is respected for his strength, fury, and skill with metals among the barbarian tribes. Krom appears as a large human barbarian with thick black hair and muscular features. He wields a large magical greatsword. Krom is called upon and praised before a raid begins.


Allies: Nym, Agrestal

Enemies: Gor'duk



Malaise

Undeath, Disease, Necromancy, and Secrets


Malaise was originally the apprentice of Myrdinn. It came about that Kas had whispered to Malaise who then was not a deity but more of a celestial servant that he could have both Myrdin's power and his lover Morganna. These first attempts by Kas were rejected, but slowly through years of persuasion Malaise felt that he did deserve more in the grand cosmos and finally set to the task of killing Myrdin. However, it was Kas's mother Lady Teresa who had found out and warned Myrdin of the plot from her son and Malaise. Being ready for Malaise and being a deity at that, Myrdin utterly destroyed Malaise.

After Morganna and Myrdin parted ways, Morganna called for the spirit of Malaise and offered him a part of her own power to become a deity if he would ally with her against Myrdin. Malaise accepted. Something had happened however neither Morganna nor Malaise expected. Raising one to the level of a deity even if the being was already a celestial spirit was no small task. Since Morganna had given only part of herself to an already dead being, Malaise was raised only partially alive as the God of undeath. Malaise was the first being of his kind. Through experimenting with his new found powers he found that he could raise the dead back to a life of sorts,

and control them. Malaise also found almost anything that he touched be it clothes, items, or mortals would rapidly wither away. As centuries went by and mortals, also wanting this knowledge began to worship him, Malaise became a full fledged deity.


Malaise appears as a skeletal being with some rotted flesh left intact. He still keeps the dagger he tried to use against Myrdin, as he still plans on fulfilling its original purpose.


Allies: Morganna, Kas, Amon

Enemies: Myrdin, Aten



Myrdin

Magic, Knowledge, Lore, Medicine, and Truth


Myrdin appears as an old and wise man with long white hair and a black robe. He is the ruler of wisdom and is frequently worshiped by scholars and those that seek knowledge. He is the creator of and the father of truth. tales say that he is the father of the human race. Myrdin is looked to by a variety of races for his wisdom, and his magical nature. Myrdin is considered the most intelligent of the gods.


Allies: Bahamut, Aten

Enemies: Kas, Malaise, Morganna.


Morganna

Darkness, Gloom, Despair, Greed, and Lies.


Morganna was once the lover of Myrdin. After seeing the power they could possess

together with their combined mastery of magic she tried to convince Myrdin to join forces with her and over throw the other deities. Myrdin would not have it, and the two had a terrible battle in the heavens that left the people of Rene without the benefit of magic for sometime and created the ocean goddess Osprem. After years of battle Myrdin finally defeated Morganna. In rage, she tore away cursing him as a fool. Now her and her minions work to bring the world to darkness and make her the sole controller of the Magic domain. Some tales giver her credit as the mother of the human race.

Morganna appears as tall pale and athletic woman in scant leather armor, with a black cape.

She is mostly revered by evil wizards and especially warlocks.


Allies: Kas, Malaise, Gor'duk on occasion.

Enemies: Myrdin


Nym

Elven Chief God, Nature, Hunting, and Speed


Nym is the chief God of the elves and eladrim. It is he who created the elven and eladrin race and oversee them. He has on many occasions teamed with Agrestal against Gor'duk. Besides elves, and eladrin in general, other races that become rangers and druids also look to him for guidance. He does not distinguish between elves, and other races that genuinely look to him for guidance.


Allies: Agrestal, Krom

Enemies: Gor'duk


Osprem

Oceans, Sea, Sailors, and Sea Creatures


Osprem is the goddess of the oceans, seas, sailors, and marine life. According to the tales of men, during the battle between Myrdin and Morganna Osprem was created by great clash of divine magics. Osprem is said to have both the best part of Myrdin and the worst parts of Morganna and most consider her highly temperamental. Sailor's say you can tell what mood she is by the watching the seas and oceans. When shes angry the sea and ocean toss back and forth with storms. When she is calm the oceans and seas are likewise so. People who travel by ship say that Osprem loves gems and jewels and will generally throw some of these into the ocean or sea and say a prayer for safe passage.

Osprem generally doesn't make herself known. She generally stays in her spirit form, or as part of the water itself. When she does appear to man she appears as either a giant female in the form of continuously flowing water or as a tall beautiful siren with coral and shells in her her red hair. Occasionally she will have differences with Drulzek when he tries to cause Tsunamis, or other things that disturb the ocean but for the most part Osprem is generally content to stay out of the affairs of the other deities.


Allies: Osprem has no dedicated allies, though she is on good terms with most deities.

Enemies: Drulzek on occasion.


Polan and Pirin

Chief Halfing Deities, Luck, Charm, Travel, Freedom.


Polan and Pirin are the chief deities and creator of haflings and are usually revered together.

Halfling by nature aren't normally known for their piousness.

A halfing prayer might go something like this “Polan and Pirin bring me luck!”

Polan and Pirin appear like the halflings they rule over, much like children. They are a happy go lucky couple and do not care for much for work, or strict rules. They emphasize community above all else.


Gor'duk seems them as weaklings, but Polan and Pirin have proved time and time again that they are anything but weak. Polan and Pirin have had clashes with Gor'Duk in the past both personally and between their created races. Skarni and Nym have intervened on occasion to help out Polan and Pirin when Gor'Duk and other deities have allied against them and he has also had his dwarves help do defend the halflings in the past.


Allies: Skarni, Nym

Enemies: Gor'Duk


Sera

Goddess of Love, Seduction, Romance, and Beauty


Sera stands six feet tall and has long wavy read hair past her knees. She is the most beautiful of the gods, and to see her is to fall hopelessly in love with her. It is unknown how or when Sera came to Rene. Some say it is because the newly created mortal races were incapable of love and new nothing but war, she she arrived to teach them how to love. Other's say she is Ilshara's sister and came to Rene to aid her sister in recovery. Sera's priestess burn candles and rose pedals along with their prayers as a form of worship. At one point Kas tried to force Sera's love for him, but she would not have him. This has caused a split between the too. Sera secretly loves Aten, and rumor has it he returns her love.


Allies: Ilshara, Aten, Lady Serena

Enemies: Kas



Lady Serena

Compassion, Remorse, Repentance, and Forgiveness


She appears as a beautifully soft but sad looking woman. She is the ruler of compassion and repentance. Lady Serena is worshiped the world over by many different races. Serena is the daughter of the former goddess of remorse and repentance, Lady Teresa who was killed by Serena's brother Kas. She wishes to forgive and reunite with Kas as her mother had wanted but she is also weary and vowed not to be duped by him like her mother was. Paladins are rare among Lady Serena's followers as most of her priest and priestess prefer nonviolence.


Allies: Sera

Enemies: Kas


Skarni

Chief Dwarven Deity, Strength, Honor, and Law


Skarni is the chief God of the dwarves. He is known for his exceptional strength and kind and merciful heart. Skarni appears clad in full plate armor, shield, and with a heavy warhammer, all in the color of copper. Skarni considers Ilshara a friend and also Polan and Pirin.


Gor'duk and Skarni have had many battles, and their created races also have nothing but hatred for each other.



Allies: Ilshara, Polan and Pirin

Enemies: Gor'duk


Turil

Song, Art, Entertainment, Poetry, Risks, and Luck


Turil appears as a woman dressed in entertainers garments or fanciful performing clothes. Her songs are so beautiful and captivating that no one can resist their lure. Tales say she is even able to calm Gor'duk with her song and voice. She is the master of music and poetry, luck, and risks. Many bards and thieves worship or at least say a prayer to her. Turil is said to have brought music and art to the world of Rene.

Turil is very good at staying out of trouble and enjoys having a good time. She delights in playing her music for other gods and goddesses.


Allies: None known

Enemies: None known.




















The History of Rene
Posted On 06/20/2008 09:47:22

Unfinished*

 

The World of Rene



Rene cries out for heroes. Monsters once thought long dead are beginning to appear again. The savage races are beginning to organize. The wars between nations in the world erode the spirits of its inhabitants and their neighbors. The Great Southern Forest has recently filled with an ominous fog that is all but impenetrable. Even the world itself seems to reject her inhabitants as earthquakes shake the surface leveling towns and villages. Volcanoes erupt, darkening the sky and peppering the land with ash and storms begin abruptly without any warning. Some say the gods are dead or have abandoned Rene. Others say an ancient evil entity that the gods themselves cannot contain is awaking deep within the bowels of the planet. Those who call themselves adventurers bind together to battle the evils of the world only never to bee heard from again. Many say its the end of time...

All is not yet lost. Even with the gloom and despair that permeate much of the world, hope still remains. Some adventurers report success in their travels. The dwarves have been able to reclaim some of their mountain homes as they battle the unending forces of orcs, giants, goblins, and trolls. The eladrin have began crossing over from the Feylands to the material plane to aid their cousins the elves. The noble dragonborn work to restore their once mighty empire to its former glory. Yes, even while a dark age approaches the world, it does not give up hope. But hope can only take the world so far and it is beginning to fade. Will heroes arise to battle these dark forces, or will Rene’s light fade away like a candle in the dark?





Timeline


Before recorded time it is said that the Rene was a desolate world until it was happened upon by the Goddess Ilshara. Legend has it Ilshara sensed a faint trace of life that had previously existed on Rene and decided that this lonely world could be a habitable place for life again. Ilshara took it upon herself to rejuvenate the planet. Using her power Ilshara brought forth rain and the Sun, and realigned the seasons. Vegetation began to grow and wildlife started to flourish. Within a century Rene was completely changed from a stormy, deserted, desolate planet into a lush, life filled world. And so it is that Rene would have a clean slate. However, bringing back a world from desolation is no small task even for a Goddess, so Ilshara decided to rest and hibernate within the bowels of Rene.


During the decades long sleep of Ilshara others like her would take notice of Rene and began to inhabit the newly recreated world.


 





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